ModmeDTZxPorter: Goodbye

New Modme platform coming soon!
Perk Jingles simply not working
Viewed 148 time(s)
Topic created on 1552637680
Original post
Modme User
0 wins

Heres what ive done to set them up, but I must be forgetting something?

 

User Aliases

Name,Behavior,Storage,FileSpec,FileSpecSustain,FileSpecRelease,Template,Loadspec,Secondary,SustainAlias,ReleaseAlias,Bus,VolumeGroup,DuckGroup,Duck,ReverbSend,CenterSend,VolMin,VolMax,DistMin,DistMaxDry,DistMaxWet,DryMinCurve,DryMaxCurve,WetMinCurve,WetMaxCurve,LimitCount,LimitType,EntityLimitCount,EntityLimitType,PitchMin,PitchMax,PriorityMin,PriorityMax,PriorityThresholdMin,PriorityThresholdMax,AmplitudePriority,PanType,Pan,Futz,Looping,RandomizeType,Probability,StartDelay,EnvelopMin,EnvelopMax,EnvelopPercent,OcclusionLevel,IsBig,DistanceLpf,FluxType,FluxTime,Subtitle,Doppler,ContextType,ContextValue,ContextType1,ContextValue1,ContextType2,ContextValue2,ContextType3,ContextValue3,Timescale,IsMusic,IsCinematic,FadeIn,FadeOut,Pauseable,StopOnEntDeath,Compression,StopOnPlay,DopplerScale,FutzPatch,VoiceLimit,IgnoreMaxDist,NeverPlayTwice,ContinuousPan,FileSource,FileSourceSustain,FileSourceRelease,FileTarget,FileTargetSustain,FileTargetRelease,Platform,Language,OutputDevices,PlatformMask,WiiUMono,StopAlias,DistanceLpfMin,DistanceLpfMax,FacialAnimationName,RestartContextLoops,SilentInCPZ,ContextFailsafe,GPAD,GPADOnly,MuteVoice,MuteMusic,RowSourceFileName,RowSourceShortName,RowSourceLineNumber
test_sound,,,tst\test_sound.wav,,,UIN_MOD,,,,,,,,,,,80,80,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# QUICK REVIVE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_perks_revive_sting,,,zombie\perks\mus\mus_revive_sting.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,60,60,50,550,551,,,,,3,oldest,,,1,1,,,,,,3d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_perks_revive_jingle,,,zombie\perks\mus\mus_revive_jingle.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,60,60,50,550,551,,,,,3,oldest,,,1,1,,,,,,3d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# DEADSHOT DAIQUIRI,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_perks_deadshot_jingle,,,zombie\perks\mus\mus_deadshot_jingle.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,60,60,50,550,551,,,,,3,oldest,,,1,1,,,,,,3d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_perks_deadshot_sting,,,zombie\perks\mus\mus_deadshot_sting.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,60,60,50,550,551,,,,,3,oldest,,,1,1,,,,,,3d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# DOUBLE TAP,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_perks_doubletap_jingle,,,zombie\perks\mus\mus_doubletap_jingle.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,60,60,50,550,551,,,,,3,oldest,,,1,1,,,,,,3d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_perks_doubletap_sting,,,zombie\perks\mus\mus_doubletap_sting.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,60,60,50,550,551,,,,,3,oldest,,,1,1,,,,,,3d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# JUGGERNOG,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_perks_jugganog_jingle,,,zombie\perks\mus\mus_jugganog_jingle.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,60,60,50,550,551,,,,,3,oldest,,,1,1,,,,,,3d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_perks_jugganog_sting,,,zombie\perks\mus\mus_jugganog_sting.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,60,60,50,550,551,,,,,3,oldest,,,1,1,,,,,,3d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# MULE KICK,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_perks_mulekick_jingle,,,zombie\perks\mus\mus_mulekick_jingle.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,60,60,50,550,551,,,,,3,oldest,,,1,1,,,,,,3d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_perks_mulekick_sting,,,zombie\perks\mus\mus_mulekick_sting.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,60,60,50,550,551,,,,,3,oldest,,,1,1,,,,,,3d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# SPEED COLA,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_perks_speed_jingle,,,zombie\perks\mus\mus_speed_jingle.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,60,60,50,550,551,,,,,3,oldest,,,1,1,,,,,,3d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_perks_speed_sting,,,zombie\perks\mus\mus_speed_sting.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,60,60,50,550,551,,,,,3,oldest,,,1,1,,,,,,3d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# STAMIN UP,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_perks_stamin_jingle,,,zombie\perks\mus\mus_stamin_jingle.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,60,60,50,550,551,,,,,3,oldest,,,1,1,,,,,,3d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mus_perks_stamin_sting,,,zombie\perks\mus\mus_stamin_sting.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,60,60,50,550,551,,,,,3,oldest,,,1,1,,,,,,3d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#PERK SFX,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
evt_belch,,,zombie\perks\perkacola\burp.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,63,63,50,400,401,,,,,3,oldest,,,1,1,,,,,,3d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
evt_perk_swallow,,,zombie\perks\perkacola\swallow.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,63,63,50,400,401,,,,,3,oldest,,,1,1,,,,,,3d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
evt_perk_deny,,,zombie\perks\perkacola\deny.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,63,63,50,400,401,,,,,3,oldest,,,1,1,,,,,,3d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
evt_bottle_dispense,,,zombie\perks\perkacola\dispense.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,63,63,50,400,401,,,,,3,oldest,,,1,1,,,,,,3d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
evt_perk_bottle_open,,,zombie\perks\perkacola\open.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,63,63,50,400,401,,,,,3,oldest,,,1,1,,,,,,3d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
evt_bottle_break,,,zombie\perks\perkacola\break.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,63,63,50,400,401,,,,,3,oldest,,,1,1,,,,,,3d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
zmb_perks_power_on,,,zombie\perks\machine\power_on.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,75,75,50,700,701,,,,,3,oldest,,,1,1,,,,,,3d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
zmb_perks_machine_loop,,,zombie\perks\machine\hum_loop.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,55,55,50,350,351,,,,,3,oldest,,,1,1,,,,,,3d,wpn_all,,LOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
##zmb_perks_bump_bottle,,,zombie\perks\machine\bump.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,60,60,50,400,401,,,,,3,oldest,,,1,1,,,,,,3d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# PACK A PUNCH,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
zmb_perks_packa_knuckle_0,,,zombie\pack_a_punch\knuckle_00.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,60,60,50,400,401,,,,,3,oldest,,,1,1,,,,,,3d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
zmb_perks_packa_knuckle_1,,,zombie\pack_a_punch\knuckle_01.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,60,60,50,400,401,,,,,3,oldest,,,1,1,,,,,,3d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
zmb_perks_packa_upgrade,,,zombie\pack_a_punch\upgrade.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,60,60,50,400,401,,,,,3,oldest,,,1,1,,,,,,3d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
zmb_perks_packa_ready,,,zombie\pack_a_punch\ready.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,60,60,50,400,401,,,,,3,oldest,,,1,1,,,,,,3d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
zmb_perks_packa_loop,,,zombie\pack_a_punch\pap_loop.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,60,60,50,400,401,,,,,3,oldest,,,1,1,,,,,,3d,wpn_all,,LOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
zmb_perks_packa_ticktock,,,zombie\pack_a_punch\loop.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,60,60,50,400,401,,,,,3,oldest,,,1,1,,,,,,3d,wpn_all,,LOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
zmb_perks_packa_deny,,,zombie\pack_a_punch\deny.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,60,60,50,400,401,,,,,3,oldest,,,1,1,,,,,,3d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# mus_perks_packa_jingle,,,zombie\pack_a_punch\mus_packapunch_jingle.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,60,60,50,400,401,,,,,3,oldest,,,1,1,,,,,,3d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# mus_perks_packa_sting,,,zombie\pack_a_punch\packa_sting.wav,,,UIN_MOD,,,,,BUS_FX,,,,,,60,60,50,400,401,,,,,3,oldest,,,1,1,,,,,,3d,wpn_all,,NONLOOPING,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# ====== NSZ Common Sounds =====
nsz_deny,,,_NSZ\common\deny.wav,,,UIN_MOD,,,,,,,,,0,0,100,100,0,200,200,,,,,,,,,,,,,,,,3d,front,,NONLOOPING,,,0,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

 

These were specifically called from the founder of the website, and when I look for the files and insert the destination, yes they play perfectly fine in .wav

 

Then I downloaded these files

https://mega.nz/#!0YokkAbA!quZJFVSQxN4oA_C0ZUoXPMuxNDcpOC47a2xkNTz8O64

 

Exported into BO3 directory however did not overrun Call of Duty Black Ops III\share\raw\sound\templates\templates_mod.csv since it already had this inside of it

 

Name,FileSpec,Template,Loadspec,Secondary,VolumeGroup,VolMin,VolMax,DistMin,DistMaxDry,DistMaxWet,DryMaxCurve,WetMaxCurve,DryMinCurve,WetMinCurve,LimitCount,LimitType,EntityLimitCount,EntityLimitType,PitchMin,PitchMax,PriorityMin,PriorityMax,PriorityThresholdMin,PriorityThresholdMax,PanType,Storage,Looping,RandomizeType,Probability,StartDelay,ReverbSend,Duck,Pan,CenterSend,EnvelopMin,EnvelopMax,EnvelopPercent,OcclusionLevel,IsBig,DistanceLpf,FluxType,FluxTime,Subtitle,Doppler,Futz,ContextType,ContextValue,Compression,Timescale,IsMusic,FadeIn,FadeOut,Pauseable,StopOnEntDeath,Bus,FutzPatch,NeverPlayTwice,WiiUMono,IsCinematic,DuckGroup,DopplerScale,GPAD,GPADOnly
#  UIN - USER INTERFACE TEMPLATES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
UIN_MOD,,,,,grp_menu,86,86,,,,,,,,2,oldest,,,0,0,100,100,0,1,2d,,,,,,0,,front,,,,,,,,,,,,,,,,,,,,no,,bus_ui,,,yes,,snp_never_duck,,,

 

Next added in this

 

{
 "Type" : "ALIAS",
 "Name" : "zombie_aliases",
 "Filename" : "zombie_aliases.csv",
 "Specs" : [ ]
},

 

into zm_mapname.szc

 

Here is my build log, most errors are dropped guns that i'm not using.

 

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update

gdtDB: updating

processed (0 GDTs) (0 assets) in 2.248 sec

gdtDB: successfully updated database.

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_tilted_towers.map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_tilted_towers.d3dbsp

main: Enter

FPU Precision set to 64 bits
CoD2Map: T7
 Build Changelist: 3017537
 Build Machine: CODBUILD8-764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\devraw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devraw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\raw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\discdata
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\raw
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\main
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\main
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\players
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\zone
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
----------------------
Connected to data signature database
Loading map file C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_tilted_towers.map
Layer '000_Global/No Comp' ignored

E
RROR: in map: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_tilted_towers.map
ERROR: Entity 6 misc_prefab at (115 1700 47) has no model
ERROR: Prefab '_prefabs/default_missing_prefab.map' not found

reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.

restricting BSP to sky brushes

**********************
******* leaked *******
**********************


================================

WROTE BSP LEAKFILE: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_tilted_towers.lin

================================



finding triangle windings...

assigning primary lights...

splitting windings into lightable areas...
coalescing coincident windings...

removing occluded winding fragments...

finding sun shadow casters...
splitting large windings...
merging into concave windings...

fixing t-junctions...

tethering holes to their concave windings...


finding index mapping and snapping vertices...
triangulating all windings...

0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...

838 vertices couldn't be merged because the textures point different ways

emitting cells and portals...

building curve/terrain collision...

Adding brush neighbor bevels...

Removing redundant brush collision planes...
removed 242 brush sides
elapsed time 0 seconds
Finished processing world entity


Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_tilted_towers.map entity 20
Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_tilted_towers.map entity 22

splitting up large himip volumes...

    surfCount went from 111 to 361

begin navmesh generation...

Umbra Visibility Groups: 1 groups

      0


Umbra Tome Triggers: 0 total



UMBRA smallest_occluder=72.000 small_hole=4.000

removed 298 duplicate triangles from set of 25446 - 0.0 seconds
generating Nav Mesh ...
Removing tiny boundary edges...

 
done - 1.0 seconds 
WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.
Writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_tilted_towers_navmesh.hkt
Writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_tilted_towers_navvolume.hkt
navmesh generation took 1.1 seconds
Writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_tilted_towers.d3dbsp
    6 seconds elapsed
main: 6.19492 secs

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/bin/radiant_modtools.exe -ledSilent +high +localprobes +forceclean +recompute C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/map_source/zm/zm_tilted_towers.map

LED Exported for C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/map_source/zm/zm_tilted_towers.map

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/bin/linker_modtools.exe -language english -modsource zm_tilted_towers

Linking "zm_tilted_towers" (usermaps\zm_tilted_towers stable 3015543 v593): 


"C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\sound\snd_convert.exe"  pc usermaps\zm_tilted_towers usermaps\zm_tilted_towers zone_source usermaps\zm_tilted_towers all zm_tilted_towers 
ERROR: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\usermaps\zm_tilted_towers\sound\zoneconfig\zm_tilted_towers.szc
ERROR: tokens remain after parse

processing...

^1ERROR: in map: c:\program files (x86)\steam\steamapps\common\call of duty black ops iii\\map_source\zm\zm_tilted_towers.map

  col_map:maps/zm/zm_tilted_towers.d3dbsp
^1ERROR: Entity 6 misc_prefab at (115 1700 47) has no model
  col_map:maps/zm/zm_tilted_towers.d3dbsp
^1ERROR: Prefab '_prefabs/default_missing_prefab.map' not found
  col_map:maps/zm/zm_tilted_towers.d3dbsp

^1ERROR: 'p7_medical_surgical_tools_tray' is not a valid physpreset asset

  physpreset:p7_medical_surgical_tools_tray
    xmodel:p7_medical_surgical_tools_tray
      col_map:maps/zm/zm_tilted_towers.d3dbsp



"C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\sound\snd_convert.exe"  pc usermaps\zm_tilted_towers usermaps\zm_tilted_towers zone_source usermaps\zm_tilted_towers all zm_tilted_towers 
ERROR: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\usermaps\zm_tilted_towers\sound\zoneconfig\zm_tilted_towers.szc
ERROR: tokens remain after parse

UmbraConvert: smallest_occluder=72.000 small_hole=4.000
[03:56:06] INFO: T: 288 O: 72 H: 4 B: 50
[03:56:06] INFO: Tile grid 248x324x248 (at -92,-112,-164) created for scene: 1216 tiles (101 empties not included) in 0.131 seconds
WARNING: SN-DBS is not installed, tome will be compiled locally
WARNING: SN-DBS service is not running, tome will be compiled locally
UmbraConvert: fetching tiles with 12 worker threads
[03:56:08] DEBUG: Total allocations 110153, peak 871 (size 5 MB 207 kB 193 B)
[03:56:08] DEBUG: Total allocations 108263, peak 819 (size 5 MB 1015 kB 159 B)
[03:56:08] DEBUG: Total allocations 119459, peak 765 (size 5 MB 533 kB 877 B)
[03:56:08] DEBUG: Total allocations 117352, peak 725 (size 3 MB 462 kB 160 B)
[03:56:08] DEBUG: Total allocations 116680, peak 785 (size 2 MB 992 kB 627 B)
[03:56:08] DEBUG: Total allocations 111761, peak 635 (size 4 MB 142 kB 5 B)
[03:56:09] DEBUG: Total allocations 121385, peak 1340 (size 4 MB 992 kB 480 B)
[03:56:09] DEBUG: Total allocations 99701, peak 599 (size 5 MB 255 kB 468 B)
[03:56:09] DEBUG: Total allocations 108512, peak 819 (size 4 MB 79 kB 331 B)
[03:56:09] DEBUG: Total allocations 128500, peak 930 (size 7 MB 585 kB 106 B)
[03:56:09] DEBUG: Total allocations 123670, peak 863 (size 5 MB 809 kB 927 B)
[03:56:09] DEBUG: Total allocations 122075, peak 825 (size 7 MB 979 kB 699 B)
UmbraConvert: 3.149 seconds to fetch tile inputs
UmbraConvert: computing 0 tiles
[03:56:09] INFO: Strict view volumes: no
[03:56:09] INFO: Filtered 32/33 inside clusters
[03:56:09] INFO: Filtered 440/441 global clusters
[03:56:09] INFO: 3729/4169 cells reachable after global analysis
[03:56:11] INFO: collapsed leaf tiles 1320 => 69
[03:56:11] INFO: Generating LOD tiles using 12 threads
[03:56:12] INFO: Connecting LOD tiles
[03:56:12] INFO: Compressing lists
[03:56:12] INFO: Average index range size: 116.51
[03:56:12] INFO: object list: 3 kB 420 B, cluster list: 508 B
[03:56:12] INFO: created tome with 137 tiles, 663 targets and 0 gates
UmbraConvert: 858 tiles loaded from cache
UmbraConvert: finished processing tiles in 0:6
[03:56:12] DEBUG: Total allocations 2949183, peak 46168 (size 26 MB 517 kB 189 B)
^1ERROR: xmodel 'aw_red_dot_sight' is missing

  xmodel:aw_red_dot_sight
    weapon:aw_ak47_upgraded_zm
      csv:zone_source/zm_tilted_towers.zone
^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 'aw_ak47_upgraded_zm'
  weapon:aw_ak47_upgraded_zm
    csv:zone_source/zm_tilted_towers.zone
^1ERROR: Unable to load weapon 'aw_ak47_upgraded_zm'
  weapon:aw_ak47_upgraded_zm
    csv:zone_source/zm_tilted_towers.zone

^3BG_LoadWeaponVariantDefFile: unable to locate asset in gdtdb for 'iw_evo'

  weapon:iw_evo
    csv:zone_source/zm_tilted_towers.zone
^1ERROR: Unable to load weapon 'iw_evo'
  weapon:iw_evo
    csv:zone_source/zm_tilted_towers.zone
^3BG_LoadWeaponVariantDefFile: unable to locate asset in gdtdb for 'iw_evo_upgraded'
  weapon:iw_evo_upgraded
    csv:zone_source/zm_tilted_towers.zone
^1ERROR: Unable to load weapon 'iw_evo_upgraded'
  weapon:iw_evo_upgraded
    csv:zone_source/zm_tilted_towers.zone

^1ERROR: Material mc_mtl_t5_weapon_flat_rail was not found in gdtDB

  material:mc/mc_mtl_t5_weapon_flat_rail
    xmodel:viewmodel_g11
      weapon:bo1_g11
        csv:zone_source/zm_tilted_towers.zone
^1The model (viewmodel_g11) uses material (mc_mtl_t5_weapon_flat_rail) but there is no techset for surface 3
  xmodel:viewmodel_g11
    weapon:bo1_g11
      csv:zone_source/zm_tilted_towers.zone
^1The model (viewmodel_g11_upgraded) uses material (mc_mtl_t5_weapon_flat_rail) but there is no techset for surface 8
  xmodel:viewmodel_g11_upgraded
    weapon:bo1_g11_upgraded
      csv:zone_source/zm_tilted_towers.zone

^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 'aw_imr_upgraded_zm'

  weapon:aw_imr_upgraded_zm
    csv:zone_source/zm_tilted_towers.zone
^1ERROR: Unable to load weapon 'aw_imr_upgraded_zm'
  weapon:aw_imr_upgraded_zm
    csv:zone_source/zm_tilted_towers.zone

^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 'aw_kf5_upgraded_zm'

  weapon:aw_kf5_upgraded_zm
    csv:zone_source/zm_tilted_towers.zone
^1ERROR: Unable to load weapon 'aw_kf5_upgraded_zm'
  weapon:aw_kf5_upgraded_zm
    csv:zone_source/zm_tilted_towers.zone

^1ERROR: xmodel 'mw2_red_dot_sight' is missing

  xmodel:mw2_red_dot_sight
    weapon:mw2_m4a1_upgraded_zm
      csv:zone_source/zm_tilted_towers.zone
^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 'mw2_m4a1_upgraded_zm'
  weapon:mw2_m4a1_upgraded_zm
    csv:zone_source/zm_tilted_towers.zone
^1ERROR: Unable to load weapon 'mw2_m4a1_upgraded_zm'
  weapon:mw2_m4a1_upgraded_zm
    csv:zone_source/zm_tilted_towers.zone
^1ERROR: Material mw2_trinium_green was not found in gdtDB
  material:mc/mw2_trinium_green
    xmodel:vm_mw2_beretta
      weapon:mw2_beretta_zm
        csv:zone_source/zm_tilted_towers.zone
^1The model (vm_mw2_beretta) uses material (mw2_trinium_green) but there is no techset for surface 1
  xmodel:vm_mw2_beretta
    weapon:mw2_beretta_zm
      csv:zone_source/zm_tilted_towers.zone
^1The model (vm_mw2_beretta) uses material (mw2_trinium_green) but there is no techset for surface 2
  xmodel:vm_mw2_beretta
    weapon:mw2_beretta_zm
      csv:zone_source/zm_tilted_towers.zone
^1The model (vm_mw2_beretta_le) uses material (mw2_trinium_green) but there is no techset for surface 1
  xmodel:vm_mw2_beretta_le
    weapon:mw2_beretta_lh_up_zm
      csv:zone_source/zm_tilted_towers.zone
^1The model (vm_mw2_beretta_le) uses material (mw2_trinium_green) but there is no techset for surface 2
  xmodel:vm_mw2_beretta_le
    weapon:mw2_beretta_lh_up_zm
      csv:zone_source/zm_tilted_towers.zone

^1The model (vm_mw2_beretta_ub) uses material (mw2_trinium_green) but there is no techset for surface 1
  xmodel:vm_mw2_beretta_ub
    weapon:mw2_beretta_rh_up_zm
      csv:zone_source/zm_tilted_towers.zone
^1The model (vm_mw2_beretta_ub) uses material (mw2_trinium_green) but there is no techset for surface 2
  xmodel:vm_mw2_beretta_ub
    weapon:mw2_beretta_rh_up_zm
      csv:zone_source/zm_tilted_towers.zone

^1ERROR: xmodel 'fx_rifle_shell_hit' is missing

  xmodel:fx_rifle_shell_hit
    fx:hit_fx/fx_shellejects_rifle_hit
      weapon:mw3_mg36_zm
        csv:zone_source/zm_tilted_towers.zone
^1File fx/hit_fx/fx_shellejects_rifle_hit.efx, line 330: Unknown editor elem fx_rifle_shell_hit
  fx:hit_fx/fx_shellejects_rifle_hit
    weapon:mw3_mg36_zm
      csv:zone_source/zm_tilted_towers.zone
^3WARNING: "rifa_bullet_lg_enter" is not a valid impactsfxtable
  impactsfxtable:rifa_bullet_lg_enter
    weapon:mw3_mg36_zm
      csv:zone_source/zm_tilted_towers.zone
^3WARNING: "rifa_bullet_lg_exit" is not a valid impactsfxtable
  impactsfxtable:rifa_bullet_lg_exit
    weapon:mw3_mg36_zm
      csv:zone_source/zm_tilted_towers.zone
^1ERROR: xmodel 'mw3_red_dot_sight' is missing
  xmodel:mw3_red_dot_sight
    weapon:mw3_mg36_upgraded_zm
      csv:zone_source/zm_tilted_towers.zone
^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 'mw3_mg36_upgraded_zm'
  weapon:mw3_mg36_upgraded_zm
    csv:zone_source/zm_tilted_towers.zone
^1ERROR: Unable to load weapon 'mw3_mg36_upgraded_zm'
  weapon:mw3_mg36_upgraded_zm
    csv:zone_source/zm_tilted_towers.zone

^3GetFileAttributesEx(C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\model_export\_scobalula\weapons\modern_warfare_remastered\shellejects\wpn_h1_shell_9mm_npc.xmodel_bin) failed: The system cannot find the path specified.

  xmodel:wpn_h1_shell_9mm_npc
    fx:_scobalula/shellejects/mwr/h1_shell_eject_9mm
      weapon:mwr_miniuzi_zm
        csv:zone_source/zm_tilted_towers.zone

ERROR: Could not find xmodel file: _scobalula\weapons\modern_warfare_remastered\shellejects\wpn_h1_shell_9mm_npc.xmodel_bin
^1Could not load mesh '_scobalula\weapons\modern_warfare_remastered\shellejects\wpn_h1_shell_9mm_npc.xmodel_bin' for xmodel 'wpn_h1_shell_9mm_npc'
  xmodel:wpn_h1_shell_9mm_npc
    fx:_scobalula/shellejects/mwr/h1_shell_eject_9mm
      weapon:mwr_miniuzi_zm
        csv:zone_source/zm_tilted_towers.zone
^1File fx/_scobalula/shellejects/mwr/h1_shell_eject_9mm.efx, line 331: Unknown editor elem wpn_h1_shell_9mm_npc
  fx:_scobalula/shellejects/mwr/h1_shell_eject_9mm
    weapon:mwr_miniuzi_zm
      csv:zone_source/zm_tilted_towers.zone

^1ERROR: xmodel 'mwr_red_dot_sight' is missing
  xmodel:mwr_red_dot_sight
    weapon:mwr_miniuzi_upgraded_zm
      csv:zone_source/zm_tilted_towers.zone
^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 'mwr_miniuzi_upgraded_zm'
  weapon:mwr_miniuzi_upgraded_zm
    csv:zone_source/zm_tilted_towers.zone
^1ERROR: Unable to load weapon 'mwr_miniuzi_upgraded_zm'
  weapon:mwr_miniuzi_upgraded_zm
    csv:zone_source/zm_tilted_towers.zone

^3GetFileAttributesEx(C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\model_export\_scobalula\weapons\modern_warfare_remastered\shellejects\wpn_h1_shell_762x54_npc.xmodel_bin) failed: The system cannot find the path specified.


  xmodel:wpn_h1_shell_762x54_npc
    fx:_scobalula/shellejects/mwr/h1_shell_eject_762x54
      weapon:mwr_pkm_zm
        csv:zone_source/zm_tilted_towers.zone

ERROR: Could not find xmodel file: _scobalula\weapons\modern_warfare_remastered\shellejects\wpn_h1_shell_762x54_npc.xmodel_bin
^1Could not load mesh '_scobalula\weapons\modern_warfare_remastered\shellejects\wpn_h1_shell_762x54_npc.xmodel_bin' for xmodel 'wpn_h1_shell_762x54_npc'
  xmodel:wpn_h1_shell_762x54_npc
    fx:_scobalula/shellejects/mwr/h1_shell_eject_762x54
      weapon:mwr_pkm_zm
        csv:zone_source/zm_tilted_towers.zone
^1File fx/_scobalula/shellejects/mwr/h1_shell_eject_762x54.efx, line 331: Unknown editor elem wpn_h1_shell_762x54_npc
  fx:_scobalula/shellejects/mwr/h1_shell_eject_762x54
    weapon:mwr_pkm_zm
      csv:zone_source/zm_tilted_towers.zone

^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 'mwr_pkm_upgraded_zm'
  weapon:mwr_pkm_upgraded_zm
    csv:zone_source/zm_tilted_towers.zone
^1ERROR: Unable to load weapon 'mwr_pkm_upgraded_zm'
  weapon:mwr_pkm_upgraded_zm
    csv:zone_source/zm_tilted_towers.zone

^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 'mwr_rpd_upgraded_zm'

  weapon:mwr_rpd_upgraded_zm
    csv:zone_source/zm_tilted_towers.zone
^1ERROR: Unable to load weapon 'mwr_rpd_upgraded_zm'
  weapon:mwr_rpd_upgraded_zm
    csv:zone_source/zm_tilted_towers.zone

^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 'aw_sn6_upgraded_zm'

  weapon:aw_sn6_upgraded_zm
    csv:zone_source/zm_tilted_towers.zone
^1ERROR: Unable to load weapon 'aw_sn6_upgraded_zm'
  weapon:aw_sn6_upgraded_zm
    csv:zone_source/zm_tilted_towers.zone

^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 'aw_stg44_upgraded_zm'

  weapon:aw_stg44_upgraded_zm
    csv:zone_source/zm_tilted_towers.zone
^1ERROR: Unable to load weapon 'aw_stg44_upgraded_zm'
  weapon:aw_stg44_upgraded_zm
    csv:zone_source/zm_tilted_towers.zone

^1The model (vm_mw2_kriss) uses material (mw2_trinium_green) but there is no techset for surface 2
  xmodel:vm_mw2_kriss
    weapon:mw2_kriss_zm
      csv:zone_source/zm_tilted_towers.zone
^1The model (vm_mw2_kriss) uses material (mw2_trinium_green) but there is no techset for surface 3
  xmodel:vm_mw2_kriss
    weapon:mw2_kriss_zm
      csv:zone_source/zm_tilted_towers.zone

^1The model (vm_mw2_kriss_ub) uses material (mw2_trinium_green) but there is no techset for surface 4
  xmodel:vm_mw2_kriss_ub
    weapon:mw2_kriss_upgraded_zm
      csv:zone_source/zm_tilted_towers.zone
^1The model (vm_mw2_kriss_ub) uses material (mw2_trinium_green) but there is no techset for surface 5
  xmodel:vm_mw2_kriss_ub
    weapon:mw2_kriss_upgraded_zm
      csv:zone_source/zm_tilted_towers.zone
^3BG_LoadWeaponVariantDefFile: ParseGdtDBQueryToStruct failed for 'mw2_kriss_upgraded_zm'
  weapon:mw2_kriss_upgraded_zm
    csv:zone_source/zm_tilted_towers.zone
^1ERROR: Unable to load weapon 'mw2_kriss_upgraded_zm'
  weapon:mw2_kriss_upgraded_zm
    csv:zone_source/zm_tilted_towers.zone

done: 0m32.64s

Linking "en_zm_tilted_towers" (usermaps\zm_tilted_towers stable 3015543 v593): 


"C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\sound\snd_convert.exe"  pc usermaps\zm_tilted_towers usermaps\zm_tilted_towers zone_source usermaps\zm_tilted_towers english zm_tilted_towers 
ERROR: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\usermaps\zm_tilted_towers\sound\zoneconfig\zm_tilted_towers.szc
ERROR: tokens remain after parse

unchanged...done: 0m1.95s

 

Once again everything connects fine, roots are correctly set and play sounds, but when I go in game the sounds did work but they work for my weapons which I set up

  

 

Anyways I'm sure there's others that have had this errors, but why when I go to tutorials people don't seem to have a problem with this except for me.

 

 

 

 

PROBLEM RESOLVED

1. backup C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\sound\templates = template_mod. Make sure is set to

Name,FileSpec,Template,Loadspec,Secondary,VolumeGroup,VolMin,VolMax,DistMin,DistMaxDry,DistMaxWet,DryMaxCurve,WetMaxCurve,DryMinCurve,WetMinCurve,LimitCount,LimitType,EntityLimitCount,EntityLimitType,PitchMin,PitchMax,PriorityMin,PriorityMax,PriorityThresholdMin,PriorityThresholdMax,PanType,Storage,Looping,RandomizeType,Probability,StartDelay,ReverbSend,Duck,Pan,CenterSend,EnvelopMin,EnvelopMax,EnvelopPercent,OcclusionLevel,IsBig,DistanceLpf,FluxType,FluxTime,Subtitle,Doppler,Futz,ContextType,ContextValue,Compression,Timescale,IsMusic,FadeIn,FadeOut,Pauseable,StopOnEntDeath,Bus,FutzPatch,NeverPlayTwice,WiiUMono,IsCinematic,DuckGroup,DopplerScale,GPAD,GPADOnly
#  UIN - USER INTERFACE TEMPLATES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
UIN_MOD,,,,,grp_menu,86,86,,,,,,,,2,oldest,,,0,0,100,100,0,1,2d,,,,,,0,,front,,,,,,,,,,,,,,,,,,,,no,,bus_ui,,,yes,,snp_never_duck,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#  UIN - USER INTERFACE TEMPLATES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
UIN_BUTTON_2D_MOD,,,,,grp_menu,86,86,,,,,,,,2,oldest,,,0,0,100,100,0,1,2d,,,,,,0,,front,,,,,,,,,,,,,,,,,,,,no,,bus_ui,,,yes,,snp_never_duck,,,
UIN_ALERT_2D_MOD,,,,,grp_alerts,67,67,,,,,,,,2,oldest,,,0,0,100,100,0,1,2d,,,,,,0,,front,,,,,,,,,,,,,,,,,,,,,,bus_ui,,,yes,,snp_alerts_gameplay,,yes,
UIN_IN_GAME_2D_MOD,,,,,grp_alerts,67,67,,,,,,,,2,oldest,,,0,0,100,100,0,1,2d,,,,,,0,,front,,,,,,,,,,,,,,,,,,,,,,bus_ui,,,yes,,snp_alerts_gameplay,,yes,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#  BIK - BINK FILE TEMPLATES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#LM - 5.1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
CIN_LR_MOD,,,,,grp_bink,93,93,,,,,,,,,,,,0,0,100,100,0,1,2d,streamed,,,,,0,,front,,,,,,,,,,,,,,,,,,,2000,no,,bus_movie,,,,yes,snp_movie,,,
CIN_C_MOD,,,,,grp_bink,96,96,,,,,,,,,,,,0,0,100,100,0,1,2d,streamed,,,,,65,,center,,,,,,,,,,,,,,,,,,,2000,no,,bus_movie,,,,yes,snp_movie,,,
CIN_S_MOD,,,,,grp_bink,93,93,,,,,,,,,,,,0,0,100,100,0,1,2d,streamed,,,,,0,,back,,,,,,,,,,,,,,,,,,,2000,no,,bus_movie,,,,yes,snp_movie,,,
CIN_LFE_MOD,,,,,grp_bink,96,96,,,,,,,,,,,,0,0,100,100,0,1,2d,streamed,,,,,,,lfe,,,,,,,,,,,,,,,,,,,2000,no,,bus_movie,,,,yes,snp_movie,,,
#LM - QUAD PAN,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
CIN_QUAD_MOD,,,,,grp_bink,93,93,,,,,,,,,,,,0,0,100,100,0,1,2d,streamed,,,,,0,,quad,,,,,,,,,,,,,,,,,,,2000,no,,bus_movie,,,,yes,snp_movie,,,
#  IN GAME BINK  5.1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
CIN_LR_INGAME_MOD,,,,,grp_bink,93,93,,,,,,,,,,,,0,0,100,100,0,1,2d,streamed,,,,,0,,front,,,,,,,,,,,,,,,,,,,2000,yes,,bus_movie,,,,,snp_movie,,,
CIN_C_INGAME_MOD,,,,,grp_bink,96,96,,,,,,,,,,,,0,0,100,100,0,1,2d,streamed,,,,,0,,center,,,,,,,,,,,,,,,,,,,2000,yes,,bus_movie,,,,,snp_movie,,,
CIN_S_INGAME_MOD,,,,,grp_bink,93,93,,,,,,,,,,,,0,0,100,100,0,1,2d,streamed,,,,,0,,back,,,,,,,,,,,,,,,,,,,2000,yes,,bus_movie,,,,,snp_movie,,,
CIN_LFE_INGAME_MOD,,,,,grp_bink,96,96,,,,,,,,,,,,0,0,100,100,0,1,2d,streamed,,,,,0,,lfe,,,,,,,,,,,,,,,,,,,2000,yes,,bus_movie,,,,,snp_movie,,,
# IN GAME QUAD PAN,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
CIN_QUAD_INGAME_MOD,,,,,grp_bink,93,93,,,,,,,,,,,,0,0,100,100,0,1,2d,streamed,,,,,0,,quad,,,,,,,,,,,,,,,,,,,2000,yes,,bus_movie,,,,,snp_movie,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#  AMB - AMBIENCE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
AMB_AMBIENCE_3D_MOD,,,,,grp_ambience,65,70,150,1100,,,,,,,,,,-50,50,50,60,0,1,3d,,,,,,0,,,,,,,0.1,,,,,,,,,,,yes,,,,,,bus_fx,,,yes,,snp_ambience,,,
AMB_AMBIENCE_AIR_2D_MOD,,,,,grp_air,60,60,,,,,,,,,,,,-50,50,50,60,0,1,2d,,,,,,0,,quad,,,,,0.1,,,,,,,,,,,yes,,,,,,bus_fx,,,yes,,snp_ambience,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#  EXPLOSION 3D TEMPLATES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
EXP_EXPLOSION_3D_MOD,,,,,grp_explosion,80,83,1000,10000,12000,,,,,2,priority,,,-150,150,60,95,0.25,1,3d,,,,,,40,exp_medium,,,300,1200,80,,yes,no,,,,,,,,,yes,,,,,,bus_fx,,,yes,,snp_explosion,,,
EXP_EXPLOSION_LFE_3D_MOD,,,,,grp_lfe,80,80,750,1400,,,,,,3,priority,,,0,0,60,95,0.25,1,3d,,,,,,,,lfe,,,,,0,no,no,,,,,,,,,yes,,,,,,bus_hdrfx,,,yes,,snp_explosion,,,
EXP_EXPLOSION_DEBRIS_3D_MOD,,,,,grp_impacts,82,85,100,500,500,,,,,3,priority,,,-182,300,5,75,0.25,0.75,3d,,,,,250,40,,,,50,200,65,0.3,no,no,,,,,,,,,yes,,,,,,bus_hdrfx,,,yes,,snp_explosion,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#  DST - DESTRUCTIBLE 3D,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
DST_DESTRUCTIBLE_MOD,,,,,grp_destructible,88,91,100,1200,,,,,,4,priority,,,-182,165,10,55,0.25,1,3d,,,,,,60,,,,,,,0.2,,,,,,,,,,,,,,,,,bus_fx,,,yes,,snp_destructible,,,
DST_DESTRUCTIBLE_LFE_MOD,,,,,grp_lfe,80,80,100,300,300,,,,,4,priority,,,-182,165,10,55,0.25,1,3d,,,,,,,,lfe,,,,,0,,,,,,,,,,,,,,,,,bus_hdrfx,,,yes,,snp_destructible,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# PHY -  PHYSICS IMPACTS - 3D,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
PHY_IMP_LOUD_MOD,,,,,grp_physics,69,72,200,900,1100,,,,,3,priority,1,reject,-200,200,5,10,0.25,1,3d,,,,,,40,,,,50,300,50,0.2,,yes,,,,,,,,,,,,,,,bus_hdrfx,,,yes,,snp_destructible,,,
PHY_IMP_SOFT_MOD,,,,,grp_physics,65,68,100,750,850,,,,,2,priority,1,reject,-200,200,5,10,0.25,1,3d,,,,,,43,,,,50,300,50,0.1,,yes,,,,,,,,,,,,,,,bus_hdrfx,,,yes,,snp_destructible,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#  EVT - EVENTS,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
EVT_EVENT_3D_MOD,,,,,grp_set_piece,77,77,500,10000,11000,,,,,,,,,0,0,80,100,0,0.7,3d,,,,,,40,,,,,,,0,,no,,,,,,,,,,,,,,,bus_fx,,,,,snp_scripted_moment,,,
EVT_EVENT_LFE_3D_MOD,,,,,grp_lfe,80,80,100,800,800,,,,,,,,,0,0,80,100,0,0.7,3d,,,,,,0,,lfe,,,,,0,,,,,,,,,,,,,,,,,bus_hdrfx,,,,,snp_scripted_moment,,,
EVT_EVENT_2D_MOD,,,,,grp_set_piece,77,77,,,,,,,,,,,,0,0,80,100,0,0.7,2d,,,,,,30,,front,,,,,0,,,,,,,,,,,,,,,,,bus_fx,,,,,snp_scripted_moment,,,
EVT_EVENT_LFE_2D_MOD,,,,,grp_lfe,80,80,,,,,,,,,,,,0,0,80,100,0,0.7,2d,,,,,,0,,lfe,,,,,0,,,,,,,,,,,,,,,,,bus_hdrfx,,,,,snp_scripted_moment,,,
EVT_EVENT_QUAD_MOD,,,,,grp_set_piece,77,77,,,,,,,,,,,,0,0,80,100,0,0.7,2d,,,,,,10,,quad,,,,,0,,,,,,,,,,,,,,,,,bus_fx,,,,,snp_scripted_moment,,,
EVT_EVENT_LFE_QUAD_MOD,,,,,grp_lfe,80,80,,,,,,,,,,,,0,0,80,100,0,0.7,2d,,,,,,10,,lfe,,,,,0,,,,,,,,,,,,,,,,,bus_hdrfx,,,,,snp_scripted_moment,,,
EVT_EVENT_IGC_2D_MOD,,,,,grp_set_piece,82,82,,,,,,,,,,,,0,0,95,100,0,1,2d,,,,,,0,,front,,,,,0,,,,,,,,,,,,,,,,,bus_fx,,,,,snp_scripted_moment,,,
EVT_EVENT_IGC_2D_LFE_MOD,,,,,grp_lfe,75,75,,,,,,,,,,,,0,0,95,100,0,1,2d,,,,,,0,,lfe,,,,,0,,,,,,,,,,,,,,,,,bus_hdrfx,,,,,snp_scripted_moment,,,
EVT_2HALF_D_MOD,,,,,grp_set_piece,78,78,250,500,550,,,,,,,,,0,0,95,100,0.25,1,3d,,,,,,10,,quad,,,,,0,,,,,,,,,,,,,,,,,bus_fx,,,,,snp_scripted_moment,,,
EVT_2HALF_D_LFE_MOD,,,,,grp_lfe,78,78,250,500,550,,,,,,,,,0,0,95,100,0,1,3d,,,,,,0,,lfe,,,,,0,,,,,,,,,,,,,,,,,bus_hdrfx,,,,,snp_scripted_moment,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# Calibration,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
tst_calibration_loop_MOD,,,,,grp_reference,90,90,,,,,,,,,,,,,,,,,,2d,,looping,,,,0,cod_alloff,,,,,,,,,,,,,,,,,,,,,,,bus_reference,,,,,snp_never_duck,,,
tst_calibration_MOD,,,,,grp_reference,90,90,,,,,,,,,,,,,,,,,,2d,,,,,,0,cod_alloff,,,,,,,,,,,,,,,,,,,,,,,bus_reference,,,,,snp_never_duck,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# Move to Vox Template,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
VOX_PLOT_NPC_3D_LOW_MOD,,,,,grp_voice,98,98,600,1500,2500,cos,,,rev65,,,,,0,0,95,100,0,1,3d,loaded,,,,,65,,,100,50,250,80,0.1,,no,,,,,,,,,,,,,,yes,bus_voice,stereo,yes,,,snp_voice,,,

2. Create these 2 files in C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw\sound\aliases

music.csv

uptowns_amb_aliases.csv

3. Import the files

4. Seperate the music sounds into the music.csv and same thing for ambients from the user_aliases

4. above this code

{
"Type" : "AMBIENT",
"Name" : "ambient_mod",
"Filename" : "ambient_mod.csv",
"Specs" : ["mpl_mod"]
},
]
}

Add: 

 

{
"Type" : "ALIAS",
"Name" : "music",
"Filename" : "music.csv",
"Specs" : [ ] 
},
{
"Type" : "ALIAS",
"Name" : "uptowns_amb_aliases",
"Filename" : "uptowns_amb_aliases.csv",
"Specs" : [ ] 
},

 

Link and done

 

 

 

Reply #1 on 1552660258
Modme User
20 wins

 

this is in the wrong place for a start 

{
 "Type" : "ALIAS",
 "Name" : "zombie_aliases",
 "Filename" : "zombie_aliases.csv",
 "Specs" : [ ]
},

 

you've placed it after this it should be b4  it

 

 

{
"Type" : "AMBIENT",
"Name" : "ambient_mod",
"Filename" : "ambient_mod.csv",
"Specs" : ["mpl_mod"]
},
]
}

 

 

example: 

 

{
"Type" : "ALIAS",
"Name" : "music",
"Filename" : "music.csv",
"Specs" : [ ]
},
{
"Type" : "ALIAS",
"Name" : "uptowns_amb_aliases",
"Filename" : "uptowns_amb_aliases.csv",
"Specs" : [ ]
},
{
"Type" : "AMBIENT",
"Name" : "ambient_mod",
"Filename" : "ambient_mod.csv",
"Specs" : ["mpl_mod"]
},
]
}

Reply #2 on 1552687518
Modme User
0 wins

D-2-K

  this is in the wrong place for a start  { "Type" : "ALIAS", "Name" : "zombie_aliases", "Filename" : "zombie_aliases.csv", "Specs" : [ ] },   you've placed it after this it should be b4  it     { "Type" : "AMBIENT", "Name" : "ambient_mod", "Filename" : "ambient_mod.csv", "Specs" : ["mpl_mod"]},]}     example:    { "Type" : "ALIAS", "Name" : "music", "Filename" : "music.csv", "Specs" : [ ] },{ "Type" : "ALIAS", "Name" : "uptowns_amb_aliases", "Filename" : "uptowns_amb_aliases.csv", "Specs" : [ ] },{ "Type" : "AMBIENT", "Name" : "ambient_mod", "Filename" : "ambient_mod.csv", "Specs" : ["mpl_mod"]},]}

 Thanks didn't know it was so touchy anyways i'm still finding a solution

Reply #3 on 1552697218
Modme User
138 wins

he gave you the solution


HarryBo21's BO3 Perks v2.2.1
LINK TO MODME POST
FX Library v1.0.2
LINK TO MODME POST
Black Ops 3 Gun Pack v2.4.1
LINK TO MODME POST
Black Ops 3 Napalm Zombie v3.0.1
LINK TO MODME POST
Black Ops 3 Shrieker Zombie v3.0.1
LINK TO MODME POST
Reply #4 on 1552727099
Modme User
0 wins

Harry Bo21

he gave you the solution

 Oh damn im dumb lmao but still the instructions are completely messed up and I still had to move the mus , fx into ambients  / create and remove the zombie_aliases completely, and music. everythings working now.