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Skye's Weapon Ports (Page 3)
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Topic created on 1549605324
Original post
Modme User
34 wins

Hey guys! Welcome to the third page of my weapon ports! I would've kept all this on one page, but unfortunately, I've hit a data limit on my other post. Therefore, im gonna have to keep the weapon ports on three posts

 

Anyways, hope you guys enjoy the ports!

 

If you're looking for the weapon packs or the common assets, these are located on the page one, which is linked below

 

If you have questions, suggestions, or need help, you can post here, or you can get to me faster on Discord @ TheSkyeLord#2511

 

Also, you may need to add this below to the zone file of your map (located @ BO3 root/usermaps/mapname/zone_source/mapname.zone)

 

stringtable,gamedata/weapons/zm/zm_levelcommon_weapons.csv

 

***Make sure you have the correct Weapon Common Asset if you're using any gun from its respective game on this site, as several gun attachments need necessary textures and sounds from the Weapon Common Assets. These are located under Common Assets**

 

Total weapons ported: 349

 

Weapons Ports Page 1: Link here

Weapons Ports Page 2: Link here

 

Common Assets

[Spoilers] Show / Hide

IW Weapon Common Asset

 

- Has textures for the reflex sight, ELO sight, Scout sight, sniper scope stuff, and some sounds

- This also has sounds for the explosion sound & grenade launcher(s), so make sure to read the readme file

 

Sign-in required

 

Infinite Warfare Weapons

[Spoilers] Show / Hide

Assault Rifles

[Spoilers] Show / Hide

IW G-Rail

 

- Official anims, sounds, and custom slide

- Packed model has an ELO sight

 

Sign-in required

 

Submachine Guns

[Spoilers] Show / Hide

IW Erad

 

- Official anims, sounds, and custom slide

- Includes a wallbuy

 

Sign-in required

IW FHR-40

 

- Official anims, sounds, and custom slide

- Packed model has an ELO sight

 

Sign-in required

 

Light Machine Guns

[Spoilers] Show / Hide

IW Atlas

 

- Official anims, sounds, and custom slide

- Packed model has an ELO sight

- Underbarrel launcher works

 

Sign-in required

IW Auger

 

- Official anims, sounds, and custom slide

- Packed model is dual-wielded

 

Sign-in required

 

Sniper Rifles

[Spoilers] Show / Hide

IW DMR-1

 

- Official anims, sounds, and custom slide

- Packed model has a Scout sight

 

Sign-in required

IW EBR-800

 

- Official anims, sounds, and custom slide

- Packed model has an ELO sight

- Sniper/AR toggle works

 

Sign-in required

 

Shotguns

[Spoilers] Show / Hide

IW Banshee

 

- Official anims, sounds, and custom slide

- Includes a wallbuy

 

Sign-in required

IW DCM-8

 

- Official anims, sounds, and custom slide

 

Sign-in required

 

Handguns 

[Spoilers] Show / Hide

IW EMC

 

- Official anims, sounds, and custom slide

- Packed model is dual-wielded

 

Sign-in required

IW Hailstorm

 

- Official anims, sounds, and custom slide

- Packed model has a reflex sight

- Includes a wallbuy

 

Sign-in required

IW Hornet

 

- Official anims, sounds, and custom slide

- Packed model is dual-wielded

- Includes a wallbuy

 

Sign-in required

IW Kendall 44

 

- Official anims, sounds, and custom slide

 

Sign-in required
` 

 

Thanks again for looking at my weapons! :D

 

CREDITS (this would not be possible without the people & tools below)

 

Azsry - maya scripts, TX to T7 rig, H1 to T7 rig, and tutorials

Scoobalula - for Rottwieler Fury, CoD Image Util, Greyhound, Camo Chairs & CoD Maya Tools (& being a good doggo)

TomBMX - .ff exporter (how I got BO1 & WaW sounds)

SpSSdy - for T7 to T7 rig (lol), game sharing MW:R & MW2, and various help along the way

JBird632 - tutorials

.115 Cal - for originally game sharing IW, MW:R & BO2

DTZxPorter - for Modme to post, Kronos & ExportX for export to bin, SE Tools, Acidra1n originally for WW2 sounds, and Wraith Archon to rip raw models & export .sabl & WW2 sounds

Collie - for the IW7 and WW2 conversion rigs & an awesome maya shelf

Ray1235 - for CoD Maya Tools

xSanchez78 - IW7 conversion rig

lilrobot - for the inspectable weapons script

Autodesk Maya - for working with CoD xmodels & xanims

Blender - for sub-dividing Ghosts and some AW weapons

GIMP & Paint.net - for editing images & creating wallbuy chalks


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142
Reply #1 on 1549605602
Modme User
34 wins

IW guns are now releasing!

 

Released:

IW - Atlas, Auger, Banshee, DCM-8, DMR-1, EBR-800, EMC, & Erad

 

IW Weapon Common also out


Thanks everyone!


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142
Reply #2 on 1549607097
Modme User
25 wins

massive


thx
Reply #3 on 1549732873
Modme User
20 wins

344 weapons ported so far you really are some gun churning machine buddy a huge thank you for all your hard work m8 ;)

Reply #4 on 1549833184
Modme User
0 wins

Nice work!! Question about the BO1 ports. Added them into a map and I couldn't pack a punch or purchase the wallbuys. How would I fix this? (Sorry if I've missed something obvious and I'm just being stupid)

Reply #5 on 1549841847
Modme User
0 wins

Holy shit, you are churning these out. Can't wait for the BO2 ports to start, which guns are you gonna be adding from it?

Reply #6 on 1549892336
Modme User
3 wins

AAAA

Holy shit, you are churning these out. Can't wait for the BO2 ports to start, which guns are you gonna be adding from it?

He tries to port every gun from the games, well at least the normal ranged weapons..so no wonder weapons.

But he will probably do almost to all the weapons seen in bo2,

even the ones that are not seen in zombies, for example the vector and mp7, etc.


- Map Creator -
Creator of Outbreak
Right now I'm working on a new map!

Youtube: Link To Channel

Trying to write an own story with it's own universe.
Reply #7 on 1549943704
Modme User
34 wins

@booris99, Hey there again man. it sounds like you're missing the .zone string for the levelcommon_weapons file. 

stringtable,gamedata/weapons/zm/zm_levelcommon_weapons.csv

put this ^^ in your map's .zone file.

@AAAA, hey man! I plan on doing most CP, MP, and ZM guns. and about the wonder weapons, i don't usually do them as they require custom scripts, and I haven't a clue on how to write my own scripts lol. 


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142
Reply #8 on 1549977841
Modme User
0 wins

TheSkyeLord

@AAAA, hey man! I plan on doing most CP, MP, and ZM guns. and about the wonder weapons, i don't usually do them as they require custom scripts, and I haven't a clue on how to write my own scripts lol. 

 

Awesome, I can't wait! 

 

I don't suppose we can expect the blundergat though? 

Reply #9 on 1550179874
Modme User
34 wins

AAAA

TheSkyeLord @AAAA, hey man! I plan on doing most CP, MP, and ZM guns. and about the wonder weapons, i don't usually do them as they require custom scripts, and I haven't a clue on how to write my own scripts lol.    Awesome, I can't wait!    I don't suppose we can expect the blundergat though? 

 base blundergat yes. but the acidgat, not unless someone can help write the script for it.


Link to my weapons post here: https://aviacreations.com/modme/index.php?view=topic&tid=2142
Reply #10 on 1550345329
Modme User
0 wins

TheSkyeLord

AAAA TheSkyeLord @AAAA, hey man! I plan on doing most CP, MP, and ZM guns. and about the wonder weapons, i don't usually do them as they require custom scripts, and I haven't a clue on how to write my own scripts lol.    Awesome, I can't wait!    I don't suppose we can expect the blundergat though?   base blundergat yes. but the acidgat, not unless someone can help write the script for it.

 Hell, that's all I care about anyways. Your level of output is insane