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Blak's T8-T7 Conversion Rig
Viewed 649 time(s)
Topic created on 1539366237
Original post
Modme User
24 wins

With the release of the anticipated Black Ops IIII game, it seems only suitable that there be a rig for converting viewmodel animations to T7 form.

 

Credits:

- DTZxPorter

- Scobalula

- Azsry

- Collie

- ID-Daemon

- Blak

 

Exporting an XAnim

General: select t7:tag_torso + t7:tag_cambone, THEN select -> hierarchy
ADS: select t7:tag_view + t7:tag_torso, DO NOT select -> hierarchy

 

Disclaimers

- Although it may not be widespread known, you do not have to add the _t7 suffix to import animations any more. In one of SE Tools' updates, Porter gave the priority for non-namespaced joints to be animated over namespaced ones.

- A shelf is not provided in the download.

- If you want to have a TX shelf move the gun to its skeletal position, this can still be done, but beware that the gun will be renamed to j_gun, and to prevent error you need to rename it back to tag_weapon.

- If animations appear stretched and the gun is not in the hands, and you *know* it's a viewmodel animation, you have not patched the animation with Scobalula's SEAnimPatcher. It can be found on Modme or on his repo; https://github.com/Scobalula/SEAnimPatcher

- And finally, this is a pretty early rig, and I can't guarantee that there won't be problems. The rig is simple as 3arc appears to have kept t7 in mind when making the t8 rig, so results should be 1:1, but if you encounter an issue please let me know.

 

Download

Sign-in required

 

Reply #1 on 1539573986
Modme User
7 wins

grin.png

Reply #2 on 1543113215
Modme User
0 wins

Thanks, for creating this Rig wink.png

But i can't open your scene in my Maya2012 ermm.png

Is there a chance for a workaround?

Maybe save the Rig as .ma file?

 

I still hope, that someone would make a T8-T5 Rig cheerful.png

Makes it a lot easier for me sideways.png

 

But doesn't matter, T8-T7 should work too ...

If i could open it cwy.png

 

Thanks in advance for help!

Reply #3 on 1543194112
Modme User
2 wins

MadxXx

Thanks, for creating this Rig But i can't open your scene in my Maya2012 Is there a chance for a workaround? Maybe save the Rig as .ma file?   I still hope, that someone would make a T8-T5 Rig Makes it a lot easier for me   But doesn't matter, T8-T7 should work too ... If i could open it   Thanks in advance for help!

 install maya 2016 it should work on that


Lil Big Boio
Reply #4 on 1543318508
Modme User
137 wins

MadxXx

Thanks, for creating this Rig But i can't open your scene in my Maya2012 Is there a chance for a workaround? Maybe save the Rig as .ma file?   I still hope, that someone would make a T8-T5 Rig Makes it a lot easier for me   But doesn't matter, T8-T7 should work too ... If i could open it   Thanks in advance for help!

 often you cannot open newer maya saved files in older versions

 

features used may be missing or structures changed

 

you should really update anyway in case of future plugins / requirements, but in the mean time you might be able to open it - if someone re-exports it as a FBX and you enable the FBX importer plugins


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LINK TO MODME POST
FX Library v1.0.2
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Black Ops 3 Gun Pack v2.4.1
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Black Ops 3 Napalm Zombie v3.0.1
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Black Ops 3 Shrieker Zombie v3.0.1
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Reply #5 on 1543335344
Modme User
2 wins

Harry Bo21

MadxXx Thanks, for creating this Rig But i can't open your scene in my Maya2012 Is there a chance for a workaround? Maybe save the Rig as .ma file?   I still hope, that someone would make a T8-T5 Rig Makes it a lot easier for me   But doesn't matter, T8-T7 should work too ... If i could open it   Thanks in advance for help!  often you cannot open newer maya saved files in older versions   features used may be missing or structures changed   you should really update anyway in case of future plugins / requirements, but in the mean time you might be able to open it - if someone re-exports it as a FBX and you enable the FBX importer plugins

 What's good harry?


Lil Big Boio
Reply #6 on 1543712575
Modme User
0 wins

Thanks for all the answers

 

I guess the following is maybe a solution for my problem:

 

Someone who could open the file (Maya2016 or newer?)

Open the Maya Binary (.mb) file from the download (Open Maya --> File --> Open Scene --> Select "Blak T8-T7 Rig.mb" --> Hit Open)

After Maya loaded the scene, all should be saved as a Maya ASCII (.ma) File (Go to --> File --> Export All --> Choose Save Location --> Enter New Name --> Select "Files of type": Maya ASCII --> Hit Export All)

 

This new saved file should be working with Maya2012, Maya2013 and so on ...

 

I am to stupid for the FBX format ^^

 

Hope someone could do that

 

Greetings and thanks in advance!