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The Giant Voice Pack
Viewed 908 time(s)
Topic created on 1526219133
Original post
Modme Moderator
60 wins

 

This will allow you to add the The Giant's voices into your Call of Duty: Black Ops III Map.

 

Download (make sure to download BOTH):

 

Audio Files (Updated 13/May/2018):

 

Sign-in required

 

String Tables, Power Script, and Aliases (Updated 13/May/2018):

 

Sign-in required

 

Credits:

 

  • DTZxPorter - Wraith Archon 
  • RDV - Alias settings + vox csv loading

 

 

Step 1


 

Begin by dragging all the files in the download into your Black Ops III root directory from both downloads.

 

 

Step 2


 

Open your map's SZC file usually located in "Call of Duty Black Ops III\usermaps\zm_map_name\sound\zoneconfig".

 

Once open, add the following below the last entry, ensuring to adhere to the syntax of the file:

 

{
    "Type" : "ALIAS",
    "Name" : "zm_factory_vox",
    "Filename" : "zm_factory_vox.csv",
    "Specs" : [ ] 
},

 

You can use RDV's "Acoustix" app to assist with this, which includes SZC editing:

 

Sign-in required

Step 3


 

Open your map's Zone File (right click on it in Launcher and click "Edit Zone File") and add the following line:

 

stringtable,gamedata/audio/zm/zm_factory_vox.csv

 

 

Then add this line as well:

 

scriptparsetree,scripts/zm/_zm_power.gsc

 

 

Step 4


 

Open your map's GSC file usually located in "Call of Duty Black Ops III\usermaps\zm_map_name\scripts\zm".

 

Once open find the line:

 

level thread zm_zonemgr::manage_zones( init_zones );

 

 

Add this below it:

 

level thread add_zm_vox();

 

 

Then add the following at the very bottom of the file, below the last function:

 

function add_zm_vox()
{
	zm_audio::loadPlayerVoiceCategories("gamedata/audio/zm/zm_factory_vox.csv");
}

 

 

Step 5


 

Locate the following file:

 

Call of Duty Black Ops III\share\raw\scripts\zm\_zm_power.gsc

 

 

Copy it to your map's scripts folder, usually located in:

 

Call of Duty Black Ops III\usermaps\zm_map_name\scripts\zm

 

 

Open it and locate the following line:

 

#using scripts\shared\util_shared;

 

 

Add this below it:

 

#using scripts\shared\audio_shared;

 

 

Then locate the following lines:

 

// Power On
//---------
self SetHintString( &"ZOMBIE_ELECTRIC_SWITCH" );

self SetVisibleToAll();
self waittill( "trigger", user );
self SetInvisibleToAll();

 

Add this below them:

 

user util::delay(3, undefined, &zm_audio::create_and_play_dialog, "general", "power_on" );

 

 

A pre-edited version of _zm_power.gsc is included if you want to view it for reference/to replace yours.

 

 

Step 6


 

Go to the following folder and open "zm_patch.csv":

 

Call of Duty Black Ops III\zone_source\all\assetlist

 

 

Locate the following line:

 

scriptparsetree,scripts/zm/_zm_power.gsc

 

 

Comment it by adding 2 forwards slashes at the start of the line so it looks like this:

 

// scriptparsetree,scripts/zm/_zm_power.gsc

 

 

A pre-edited version of zm_patch.csv is included if you want to view it for reference/to replace yours.

 

Then you can link your map, if you run into any fake sound errors like source checksum, keep an eye on your SAB files, once you notice the SABS size drastically increase, you should be good to go.

 

If you notice any errors/issues with anything in the pack, feel free to report it to me.

 

If there's a particular map's vox (aliases, sounds, and vox stringtable) let me know and I can attempt it for you. Do note if you request it and I complete it, it will be released for everyone to use.

 

 


Please do not DM me with help questions other than forum or a bug with something I have released
Reply #1 on 1526229612
Modme User
23 wins

guns guns guns

Reply #2 on 1526268518
Modme User
25 wins

how do i instal

 

// Psh Edit: not working with windows XP :(

 


thx
Reply #3 on 1526289315
Modme Moderator
60 wins

Psh

how do i instal   // Psh Edit: not working with windows XP :(  

 

Have you tried turning it off and on again thx?


Please do not DM me with help questions other than forum or a bug with something I have released