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CoD: Ghosts Hazmat Players
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Topic created on 1515716758
Original post
Modme Moderator
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CoD: Ghosts Hazmats for Black Ops 3

 

 


Looking to step away from the OG crew? Look no further than grabbing yourself a Hazmat Suit straight from Call of Duty: Ghosts, protect yourself from the harmful toxins zombies produce and be at the forefront of zombie killing madness.

 

Included is 4 variants of different colors, Black, Red, Blue, and Yellow. Other variants can be made easily as demonstrated below.

 

Download


Download link including all assets and GDT file:

 

Sign-in required

 

Contributors


  • Scobalula - Porting the Characters
  • DTZxPorter - Tools such as Wraith, ExportX, etc.
  • Activision/Infinity Ward - Assets
  • Zeroy & NoobforLunch - Character Customization Tutorial
  • Sp33dy - T7 -> T7 rig

 

Installation


 

There are 2 ways to install the Hazmats, via overriding the character customization table (which can cause crashing currently outside our control but gives more control over your character settings, etc) or via overriding the xmodels directly which gets the job done if you just want 4 characters and won't result in a crash. Both will be demonstrated.

 

Before we get started, as all character packs override some assets, it's recommended to double check for duplicates, specifically ensuring "zm_character_customization" and models with the same names as the base characters do not exist in your GDTs. Help will not be provided for duplicated asset errors.

 

Character Customization Override Method


 

  1. Drag and drop all folders included into your Black Ops III's root directory.
  2. Go to Black Ops III\zone_source\all\assetlist and back up "core_common" and open it for editing.
  3. Find the asset "zm_character_customization" and remove the line or comment it (add // to start of line).
  4. Open your map's zone file (Right click in Launcher on your map to open it) and add the following line: customizationtable,zm_character_customization
  5. Compile and link your map, you should now have 4 Hazmat Variants in your map.

 

xModel Override Method


 

  1. Drag and drop all folders included into your Black Ops III's root directory.
  2. Go to Black Ops III\zone_source\all\assetlist and back up "core_common" and open it for editing.
  3. Remove or comment (// in front of each) the assets listed below.
  4. Open your map's zone file (Right click in Launcher on your map to open it) and add the lines below.
  5. Compile and link your map, you should now have 4 Hazmat Variants in your map.

 

Asset Names to remove from core_common.csv and add to your zone file:

 

xmodel,c_zom_der_dempsey_mpc_fb
xmodel,c_zom_der_dempsey_viewbody
xmodel,c_zom_der_dempsey_viewhands
xmodel,c_zom_der_dempsey_viewlegs
xmodel,c_zom_der_nikolai_mpc_fb
xmodel,c_zom_der_nikolai_viewbody
xmodel,c_zom_der_nikolai_viewhands
xmodel,c_zom_der_nikolai_viewlegs
xmodel,c_zom_der_richtofen_mpc_fb
xmodel,c_zom_der_richtofen_viewbody
xmodel,c_zom_der_richtofen_viewhands
xmodel,c_zom_der_richtofen_viewlegs
xmodel,c_zom_der_takeo_mpc_fb
xmodel,c_zom_der_takeo_viewbody
xmodel,c_zom_der_takeo_viewhands
xmodel,c_zom_der_takeo_viewlegs
image,uie_t7_zm_hud_score_char1
image,uie_t7_zm_hud_score_char2
image,uie_t7_zm_hud_score_char3
image,uie_t7_zm_hud_score_char4

 

Screenshots


 

Crediting


You MUST credit the people/companies listed above if you use these characters in your projects.

 

Reporting Bugs


If you run into bugs, post them HERE, as to ensure I'll actually see it, rather than making narky comments on some discord server.

 

Enjoy 4 PASH!


Please do not DM me with help questions other than forum or a bug with something I have released
Reply #1 on 1515717734
Modme User
47 wins

Noice!

Reply #2 on 1515718237
Modme User
1 wins

Thank You ! These are the superior hazmat suits.


This is the signature not the comment.
Reply #3 on 1515726021
Modme User
8 wins

Very Nice, that's a win from me... :)


Beepy Booper Bop
Reply #4 on 1515728384
Modme User
25 wins

thx 4 pash


thx
Reply #5 on 1515756290
Modme Moderator
60 wins

Psh

thx 4 pash

 np pashy


Please do not DM me with help questions other than forum or a bug with something I have released
Reply #6 on 1515820036
Modme User
2 wins

Love the models. Just tried them out and everything works great!

Just one question though. I was wanting to only use one of the hazmat colors for all 4 characters, but have different player head icons for them as well. Is there any way to do that? I went into APE and thought about just changing each of the layouts to the same one, but I feel like that would also just make all the head icons the same too though.

Reply #7 on 1515835433
Modme Moderator
60 wins

Zixology

Love the models. Just tried them out and everything works great! Just one question though. I was wanting to only use one of the hazmat colors for all 4 characters, but have different player head icons for them as well. Is there any way to do that? I went into APE and thought about just changing each of the layouts to the same one, but I feel like that would also just make all the head icons the same too though.

 

Glad you like them. grin.png

 

The player models can be changed easily

 

Just change in each of the player body type's to the same body style, the icon is defined in a setting above in the same asset:

 

EEI2azO.png


Please do not DM me with help questions other than forum or a bug with something I have released
Reply #8 on 1515847782
Modme User
2 wins

Scobalula

Zixology Love the models. Just tried them out and everything works great! Just one question though. I was wanting to only use one of the hazmat colors for all 4 characters, but have different player head icons for them as well. Is there any way to do that? I went into APE and thought about just changing each of the layouts to the same one, but I feel like that would also just make all the head icons the same too though.   Glad you like them.    The player models can be changed easily   Just change in each of the player body type's to the same body style, the icon is defined in a setting above in the same asset:  

 Thanks man! Really appreciate it! Credit will always be given where it's due and this is no different. :D

Reply #9 on 1520382199
Modme User
2 wins

After Treyarch's recent update that broke the modding community, I've since updated my map. While it is playable, your models no longer load in. I was wondering if you could help with this. In the meantime, I'll see if I can figure out something.

Reply #10 on 1520389204
Modme Moderator
60 wins

Zixology

After Treyarch's recent update that broke the modding community, I've since updated my map. While it is playable, your models no longer load in. I was wondering if you could help with this. In the meantime, I'll see if I can figure out something.

 

Refollow step 2 and 3 as they included that file in the latest update thus overwriting any edits.


Please do not DM me with help questions other than forum or a bug with something I have released
Reply #11 on 1529919983
Modme Moderator
60 wins

huge updates

 

  • Redone from the ground up, including fixing viewhands issues with weights and initiated project anti-hammer.
  • Redone materials including making use of albedo tint, so now if you want a new color, you can simply change the albedo tint on the viewhands, upper, and lower body materials and simply make a new icon.
  • Added instructions on using xmodel override method.
  • Utilized Bo3's eye materials for the eyes and made it so they actually animate in-game.

 

gd nite


Please do not DM me with help questions other than forum or a bug with something I have released
Reply #12 on 1529951225
Modme User
49 wins

Scobalula

huge updates   Redone from the ground up, including fixing viewhands issues with weights and initiated project anti-hammer. Redone materials including making use of albedo tint, so now if you want a new color, you can simply change the albedo tint on the viewhands, upper, and lower body materials and simply make a new icon. Added instructions on using xmodel override method. Utilized Bo3's eye materials for the eyes and made it so they actually animate in-game.   gd nite

 Im interested. in the method you posted for overriding the characters. Did you manage to fix the crashing issue?


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Reply #13 on 1529975845
Modme Moderator
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Erthrock

Scobalula huge updates   Redone from the ground up, including fixing viewhands issues with weights and initiated project anti-hammer. Redone materials including making use of albedo tint, so now if you want a new color, you can simply change the albedo tint on the viewhands, upper, and lower body materials and simply make a new icon. Added instructions on using xmodel override method. Utilized Bo3's eye materials for the eyes and made it so they actually animate in-game.   gd nite  Im interested. in the method you posted for overriding the characters. Did you manage to fix the crashing issue?

 

The problem stems from something either internally in the engine not liking us overriding the customization table, or something wrong with some settings in our customization table (pretty sure it's the former as I've tried literally everything).

 

By overriding only the xmodels and icons, you're just overriding the assets, so no crash.


Please do not DM me with help questions other than forum or a bug with something I have released