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HarryBo21's Napalm Zombie
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Topic created on 1517710789
Original post
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132 wins

HarryBo21's Napalm Zombie! 


 

DOWNLOAD LINK


3.0.1

 

Sign-in required

 

 

THIS PACK CONTAINS :


 

 

Napalm Zombie

 

 

SCREENSHOTS


 

 

INSTRUCTIONS ( ALSO INCLUDED IN THE DOWNLOAD )




 

[Spoilers] Show / Hide
##########
# NOTES ##
##########

- "root directory" is your Black Ops 3 install ( example : C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty Black Ops III )
- Troubleshooting steps can be found at the bottom of this file

##########################################################
# INSTRUCTIONS #
##########################################################

##########
# STEP 1 #
##########

- Open the download, and copy all the files ( EXCEPT "usermaps - OPEN ME" ) to your root directory

o This will add all the models, textures, fx, sounds etc that you need to your mod tools

##########
# STEP 2 #
##########

- Open the folder called "usermaps - OPEN ME" and copy the contents into your map

o This will add all the scripts to your map.

##########
# STEP 3 #
##########

- Open YOURMAPNAME.gsc - AND - YOURMAPNAME.csc

- find this line :

#using scripts\zm\_zm_perk_staminup;

- add this underneath :

// NAPALM ZOMBIE
#using scripts\zm\_hb21_zm_ai_napalm;

o This will initialize all the required scripts

##########
# STEP 4 #
##########

- Open your maps "Zone file" ( right click your map in launcher and select "Edit Zone File" )

- At the bottom ( or anywhere really ) add this line :

// NAPALM ZOMBIE
include,harrybo21_napalm_zombie

o This will add the assets to your map

##########
# STEP 5 #
##########

- Go to your map folder ( right click your map in launcher and select "Open Map Folder" )

- open the "sound" folder

- open the "zoneconfig" folder

- you will find a "szc" file with your maps name, open it with any text editor ( notepad, notepad++, sublime etc )

- find this :

"Sources" : [
{
"Type" : "ALIAS",
"Name" : "user_aliases",
"Filename" : "user_aliases.csv",
"Specs" : [ ]
},

- add this directly underneath

{
"Type" : "ALIAS",
"Name" : "napalm_zombie_sounds",
"Filename" : "napalm_zombie_sounds.csv",
"Specs" : [ ]
},

o This will add the sounds to your map, it should look like the example i have included in the download when you are done

##########
# STEP 6 #
##########

- Open your map in radiant

- Place some Napalm Zombie spawn points in your zones, and set them up just as you would Zombie Spawns. So script_string "find_flesh" if the are inside the playable area
- script_string "barrier kvp" if they are outside a window
- targetname - "ZONENAME_spawners

o The prefabs are located at - map_source/_prefabs/zm/harrybo21_prefabs/napalm_zombie

##########
# STEP 7 #
##########

- Compile and link your map

- you are DONE

o To fully compile and link your map, tick the "Compile", "Light" and "Link" tick boxes in launcher, and click "Build"

 

Q & A


 

[Spoilers] Show / Hide
##########################################################
# TROUBLESHOOTING #
##########################################################

Q : I do not get sounds in game?
A : You did not properly add the sounds to your szc file, redo the Step 5 and then Link in launcher

Q : I get a "Clientfield Mismatch" error when I launch my map?
A : You have either not added the instructions from Step 3 to either your maps CSC or its GSC. Go back and do it, then Link in launcher

Q : I can no longer open APE?
A : Probably a GDT conflict. If your using Wardogs perks you may need to remove his GDTs if hes using the same file names

Q : I get conflict in GDT errors when I Link my map?
A : Probably a GDT conflict. If your using Wardogs perks you may need to remove his GDTs if hes using the same file names

 

CREDITS


 

Raptroes

WillJones1989
alexbgt
NoobForLunch
Symbo
TheIronicTruth
JAMAKINBACONMAN
Sethnorris
Yen466
Lilrifa
Easyskanka
Erthrock
Will Luffey
ProRevenge
DTZxPorter
Zeroy
JBird632
StevieWonder87
BluntStuffy
RedSpace200
thezombieproject
Smasher248
JiffyNoodles
MadGaz
MZSlayer
AndyWhelen
Collie
HitmanVere
ProGamerzFTW
Scobalula
Azsry
GerardS0406
PCModder
IperBreach
TomBMX
Treyarch and Activision
AllModz
TheSkyeLord


DOWNLOAD LINK


 3.0.1

 

Sign-in required

 


HarryBo21's BO3 Perks v2.2.1
LINK TO MODME POST
HarryBo21's WAW Perks v5.2.0
LINK TO MODME POST
Black Ops 3 Gun Pack v2.3.0
LINK TO MODME POST
Black Ops 3 Napalm Zombie v3.0.1
LINK TO MODME POST
Black Ops 3 Shrieker Zombie v3.0.1
LINK TO MODME POST
Reply #1 on 1517760522
Modme User
18 wins

dude you spoil us really cheers m8 

Reply #2 on 1517778684
Modme User
0 wins

When he spawns my game completely freezes and goes to a black screen.. Any advice?

Reply #3 on 1517782311
Modme User
18 wins

did you stamp the prefabs and add in the proper kvp's and or targetnames ???

 

got mine working fine but they dont like the special weapon from shadows of evil cant remember its name if i shoot them they dont die and the hit box's seem to dissapear cant kill them with any weapon after i do that have the same issue with dogs i hate that gun anyway so for me removing the gn was my best option 

 

 

i do have a quick question though harry are they set up as boss's ie i havent tried traversals with them but i know how to remove them from traversals if they are set as boss zombies ??

Reply #4 on 1517787301
Modme User
132 wins

D-2-K

did you stamp the prefabs and add in the proper kvp's and or targetnames ???   got mine working fine but they dont like the special weapon from shadows of evil cant remember its name if i shoot them they dont die and the hit box's seem to dissapear cant kill them with any weapon after i do that have the same issue with dogs i hate that gun anyway so for me removing the gn was my best option      i do have a quick question though harry are they set up as boss's ie i havent tried traversals with them but i know how to remove them from traversals if they are set as boss zombies ??

 i "purposefully" made the napalm immune to it

 

they should be able to traverse


HarryBo21's BO3 Perks v2.2.1
LINK TO MODME POST
HarryBo21's WAW Perks v5.2.0
LINK TO MODME POST
Black Ops 3 Gun Pack v2.3.0
LINK TO MODME POST
Black Ops 3 Napalm Zombie v3.0.1
LINK TO MODME POST
Black Ops 3 Shrieker Zombie v3.0.1
LINK TO MODME POST
Reply #5 on 1517788240
Modme User
18 wins

yeah its not that there immune thats fine but they have that black ops glitch that you sometimes get with zombies using the mk3 raygun ?? ill make a short vid later its hard to put into words "im shattered" lol 

 

 

great work though man love these they always scared the bajeesus out of me in shang 

Reply #6 on 1517793890
Modme User
132 wins

D-2-K

yeah its not that there immune thats fine but they have that black ops glitch that you sometimes get with zombies using the mk3 raygun ?? ill make a short vid later its hard to put into words "im shattered" lol      great work though man love these they always scared the bajeesus out of me in shang 

 that happens only when your using the "old" factory spawners and not the new "genesis" ones

 

due to missing animations


HarryBo21's BO3 Perks v2.2.1
LINK TO MODME POST
HarryBo21's WAW Perks v5.2.0
LINK TO MODME POST
Black Ops 3 Gun Pack v2.3.0
LINK TO MODME POST
Black Ops 3 Napalm Zombie v3.0.1
LINK TO MODME POST
Black Ops 3 Shrieker Zombie v3.0.1
LINK TO MODME POST
Reply #7 on 1517962545
Modme User
18 wins

ok so does the napalm zombie use genesis animations cant tell in ape 

 

zm_t7_napalm_zombie.ai_bt

 

zm_t7_napalm_zombie.ai_asm

 

zm_t7_napalm_zombie.ai_ast

 

zm_t7_napalm_zombie.ai_am        

 

unlike zombies for example Ethrocks releases use factory and i changed them all to genesis after i realised they were not traversing 

 

however i played about on my test map today and the mk3 deletes the napalm model if said napalm had green mist from vulture aid i could still see the mist walking to me but not the napalm zombie 

and that apothican gun seems to delete the hit box's (if thats what you even call them ) so that the model still walks towards me but "no gun" will kill them even installed nates hitmarkers to see what would happen and any of the napalm zombies effected by the Apothicon gun had no hit markers showing up in them still trying to get a vid sorted out to show you im off work the next 2 days so ill try to repeat this again and give you a visual of what im trying to say 

 

sorry to be a bother m8 

Reply #8 on 1518370590
Modme User
132 wins

link updated with the missing fx assets that caused the crash

 

Sign-in required

 

and yes - all my ai use genesis - as all ai "should be" #dontlistentoicegrenade


HarryBo21's BO3 Perks v2.2.1
LINK TO MODME POST
HarryBo21's WAW Perks v5.2.0
LINK TO MODME POST
Black Ops 3 Gun Pack v2.3.0
LINK TO MODME POST
Black Ops 3 Napalm Zombie v3.0.1
LINK TO MODME POST
Black Ops 3 Shrieker Zombie v3.0.1
LINK TO MODME POST
Reply #9 on 1518405266
Modme User
18 wins

Wha hahaha dude you rock cheers man

Reply #10 on 1518461271
Modme User
3 wins

Thanks for this upload, I was wondering however if there is anyway to change the frequency or the round the napalm zombie spawns on, or the amount per round? Just curious as it would be very helpful thanks.

Reply #11 on 1518466480
Modme User
132 wins

h00dedsn1per

Thanks for this upload, I was wondering however if there is anyway to change the frequency or the round the napalm zombie spawns on, or the amount per round? Just curious as it would be very helpful thanks.

 all settings can be changed in the GSH


HarryBo21's BO3 Perks v2.2.1
LINK TO MODME POST
HarryBo21's WAW Perks v5.2.0
LINK TO MODME POST
Black Ops 3 Gun Pack v2.3.0
LINK TO MODME POST
Black Ops 3 Napalm Zombie v3.0.1
LINK TO MODME POST
Black Ops 3 Shrieker Zombie v3.0.1
LINK TO MODME POST
Reply #12 on 1518551175
Modme User
132 wins

Updated to v3.0.1

 

Sign-in required
v3.0.1
----------------------------
* Fixed all developer mode errors
* Added missing scriptparse line to zpkg file
* Removed the ai utility as the treyarch included the fixed version in the last update
* Corrected missing comma in instuction files - most likely didnt cause any issues anyway but for the sake of keeping things uniform

 

 

Instruction video added, saved ice another painstaking job

 


HarryBo21's BO3 Perks v2.2.1
LINK TO MODME POST
HarryBo21's WAW Perks v5.2.0
LINK TO MODME POST
Black Ops 3 Gun Pack v2.3.0
LINK TO MODME POST
Black Ops 3 Napalm Zombie v3.0.1
LINK TO MODME POST
Black Ops 3 Shrieker Zombie v3.0.1
LINK TO MODME POST
Reply #13 on 1518553690
Modme User
1 wins

Harry Bo21

Updated to v3.0.1   v3.0.1 ---------------------------- * Fixed all developer mode errors * Added missing scriptparse line to zpkg file * Removed the ai utility as the treyarch included the fixed version in the last update * Corrected missing comma in instuction files - most likely didnt cause any issues anyway but for the sake of keeping things uniform     Instruction video added, saved ice another painstaking job  

 shots fired 


I Like Pasta






Yabi Dabi
Reply #14 on 1518559495
Modme User
18 wins

Dam U Harry now i gotta add water to my test map tongue.png lol  Another great tut