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CoD: Ghosts Hazmat Players
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Topic created on 1515716758
Original post
Modme Moderator
56 wins

CoD: Ghosts Hazmats for Black Ops 3

 

 


Looking to step away from the OG crew? Look no further than grabbing yourself a Hazmat Suit straight from Call of Duty: Ghosts, protect yourself from the harmful toxins zombies produce and be at the forefront of zombie killing madness.

 

Included is 4 variants of different colors (if you have Ghosts, there are a few more you could export iirc, or you could make your own).

 

Download


Download link including all assets and GDT file:

 

Sign-in required

 

 

Credits


  • Scobalula - Porting the Characters
  • DTZxPorter - Tools such as Wraith, ExportX, etc.
  • Activision/Infinity Ward - Assets
  • Zeroy & NoobforLunch - Character Customization Tutorial
  • Sp33dy - T7 -> T7 rig

 

Installation


Before we get started, as all character packs override some assets, it's recommended to double check for duplicates, specifically ensuring "zm_character_customization" does not exist in your GDTs.

 

  1. Drag and drop all folders included into your Black Ops III's root directory.
  2. Go to Black Ops III\zone_source\all\assetlist and back up "core_common" and open it for editing.
  3. Find the asset "zm_character_customization" and remove the line or comment it (add // to start of line).
  4. Open your map's zone file (Right click in Launcher on your map to open it) and add the following line: customizationtable,zm_character_customization
  5. Compile and link your map, you should now have 4 Hazmat Variants in your map.

 

Ignore the "invalid helmet style" error, it's because one isn't set, it doesn't affect anything.

 

Reporting Bugs


Please report issues you run into to me here.

 

Enjoy 4 PASH!


Please do not DM me with help questions other than forum or a bug with something I have released
Reply #1 on 1515717734
Modme User
45 wins

Noice!

Reply #2 on 1515718237
Modme User
1 wins

Thank You ! These are the superior hazmat suits.


This is the signature not the comment.
Reply #3 on 1515726021
Modme User
8 wins

Very Nice, that's a win from me... :)


Beepy Booper Bop
Reply #4 on 1515728384
Modme User
22 wins

thx 4 pash


thx
Reply #5 on 1515756290
Modme Moderator
56 wins

Psh

thx 4 pash

 np pashy


Please do not DM me with help questions other than forum or a bug with something I have released
Reply #6 on 1515820036
Modme User
2 wins

Love the models. Just tried them out and everything works great!

Just one question though. I was wanting to only use one of the hazmat colors for all 4 characters, but have different player head icons for them as well. Is there any way to do that? I went into APE and thought about just changing each of the layouts to the same one, but I feel like that would also just make all the head icons the same too though.

Reply #7 on 1515835433
Modme Moderator
56 wins

Zixology

Love the models. Just tried them out and everything works great! Just one question though. I was wanting to only use one of the hazmat colors for all 4 characters, but have different player head icons for them as well. Is there any way to do that? I went into APE and thought about just changing each of the layouts to the same one, but I feel like that would also just make all the head icons the same too though.

 

Glad you like them. grin.png

 

The player models can be changed easily

 

Just change in each of the player body type's to the same body style, the icon is defined in a setting above in the same asset:

 

EEI2azO.png


Please do not DM me with help questions other than forum or a bug with something I have released
Reply #8 on 1515847782
Modme User
2 wins

Scobalula

Zixology Love the models. Just tried them out and everything works great! Just one question though. I was wanting to only use one of the hazmat colors for all 4 characters, but have different player head icons for them as well. Is there any way to do that? I went into APE and thought about just changing each of the layouts to the same one, but I feel like that would also just make all the head icons the same too though.   Glad you like them.    The player models can be changed easily   Just change in each of the player body type's to the same body style, the icon is defined in a setting above in the same asset:  

 Thanks man! Really appreciate it! Credit will always be given where it's due and this is no different. :D

Reply #9 on 1520382199
Modme User
2 wins

After Treyarch's recent update that broke the modding community, I've since updated my map. While it is playable, your models no longer load in. I was wondering if you could help with this. In the meantime, I'll see if I can figure out something.

Reply #10 on 1520389204
Modme Moderator
56 wins

Zixology

After Treyarch's recent update that broke the modding community, I've since updated my map. While it is playable, your models no longer load in. I was wondering if you could help with this. In the meantime, I'll see if I can figure out something.

 

Refollow step 2 and 3 as they included that file in the latest update thus overwriting any edits.


Please do not DM me with help questions other than forum or a bug with something I have released