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Erthrocks Playermodels!
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Topic created on 1515364619
Original post
Modme User
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ERTHROCKS PLAYER MODELS

*I WILL BE ADDING MORE PLAYER MODELS*

*If you want to mix and match characters, in ape find "zm_character_customization"

then edit the body style to the other characters. Each GDT has includes the body type name, so look there.*

DON'T FORGET TO LEAVE A WIN

Moon Spacesuits!

    

 

 

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CDC Characters!

   

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Original Characters!

   6002108106359d28278bca0e80147c08.png4c27838bc5d3881fd63c789b3ea49768.pngd0e0ffaa649315bdeaa3bdbb2e41b76b.png

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 Want Player Voices? Click here: LINK

ZOMBIE MODELS 

MOON ZOMBIES

 

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SHANG ZOMBIES

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 ==========

Change notes 

==========

v1.0) release

v1.1) added moon zombies

v1.2) tweaked moon zombies, and added shang zombies

v1.3) added original characters from ZC

v1.4) reduced joints to fix ZC characters


**Credits**
DTZxPorter
Collie
Azry
Treyarch
Erthrock

Zeroy

 


I do my best to help push the community forward.
Reply #1 on 1515654021
Modme User
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Let me know your thoughts


I do my best to help push the community forward.
Reply #2 on 1515672740
Modme User
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Very nice work, that's a win from me my friend...


Beepy Booper Bop
Reply #3 on 1515675714
Modme User
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Great releases hope to see more like hope to see the classic nazi zombie models from waw and bo1 take it back to the old school days smile.png

Reply #4 on 1515678895
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA it looks so organized


I make bad maps and showcase them to people because I have nothing better to do in both the inside and the outside worlds.
Reply #5 on 1515683039
Modme User
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Erthrock

Let me know your thoughts

 Are you going to add the zombie models from natch?

 

Reply #6 on 1515696639
Modme User
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Getting the CIA characters would be awesome :)

Reply #7 on 1515718520
Modme User
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Javix473

Erthrock Let me know your thoughts  Are you going to add the zombie models from natch?  

 Yes, i plan to add every zombie type. as well as every player model.


I do my best to help push the community forward.
Reply #8 on 1515826492
Modme User
3 wins

Erthrock

 Thanks friend, good job I hope you can import the zombie models from Kino Der Toten.

Reply #9 on 1515849736
Modme User
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I did seem to find a bug. Ever since I've changed the models of the zombies to that of Moon, they will not animate when going through traversals. Things like jumping down from objects just have them falling. And mantling objects as well as jumping up objects results in a pile up. Is there any way to fix this?

Reply #10 on 1515863121
Modme User
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Zixology

I did seem to find a bug. Ever since I've changed the models of the zombies to that of Moon, they will not animate when going through traversals. Things like jumping down from objects just have them falling. And mantling objects as well as jumping up objects results in a pile up. Is there any way to fix this?
prerequisite....that you are using the updated traversals from Jbird link  https://www.youtube.com/watch?v=SO3Nr7chn3s then yes
open APE
search for Erthrocks_moon_zombies 
select Archetype_zm_moon_zombie
change Behavior Tree from (zm_zombie_ai_bt) to (zm_genesis_zombie.ai_bt)
change Animation state Machine from (zm_zombie.ai_asm) to (zm_genesis_zombie.ai_asm)
change Animation selector Table from (zm_factory_zombie.ai_ast) to (zm_genesis_zombie.ai_ast)
and finally scroll down to Animation Mapping Table and change this from (zm_factory_zombie.ai_am) to (zm_genesis_zombie.ai_am)
this is what i have done and they climb jump drop and mantle now with no issues 

 

 

 

 

Reply #11 on 1515867669
Modme User
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@ Erthrock lovin' the shang models ma dude 

Reply #12 on 1515869129
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Zixology

I did seem to find a bug. Ever since I've changed the models of the zombies to that of Moon, they will not animate when going through traversals. Things like jumping down from objects just have them falling. And mantling objects as well as jumping up objects results in a pile up. Is there any way to fix this?

 ya you were having that problem because your using a revelations traversal, you can easily fix it.


I do my best to help push the community forward.
Reply #13 on 1515889692
Modme User
2 wins

D-2-K

Zixology I did seem to find a bug. Ever since I've changed the models of the zombies to that of Moon, they will not animate when going through traversals. Things like jumping down from objects just have them falling. And mantling objects as well as jumping up objects results in a pile up. Is there any way to fix this? prerequisite....that you are using the updated traversals from Jbird link  https://www.youtube.com/watch?v=SO3Nr7chn3s then yes open APE search for Erthrocks_moon_zombies  select Archetype_zm_moon_zombie change Behavior Tree from (zm_zombie_ai_bt) to (zm_genesis_zombie.ai_bt) change Animation state Machine from (zm_zombie.ai_asm) to (zm_genesis_zombie.ai_asm) change Animation selector Table from (zm_factory_zombie.ai_ast) to (zm_genesis_zombie.ai_ast) and finally scroll down to Animation Mapping Table and change this from (zm_factory_zombie.ai_am) to (zm_genesis_zombie.ai_am) this is what i have done and they climb jump drop and mantle now with no issues         

 Thanks so much for the help!

Reply #14 on 1515939857
Modme User
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Zixology you are welcome bud :)