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Harry Bo21 BO3 Perks
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Topic created on 1503397003
Reply #105 on 1518451540
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fixed the mystery box thing vulture bug from the video and co-op players not showing a revive icon

 


HarryBo21's BO3 Perks v2.2.1
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FX Library v1.0.2
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Black Ops 3 Gun Pack v2.4.1
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Black Ops 3 Napalm Zombie v3.0.1
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Black Ops 3 Shrieker Zombie v3.0.1
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Reply #106 on 1518547891
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Cool video tut 

 

I got an error about the napalm zombie after installing these so i copied over all the napalm stuff again and the error went away however im getting a small issue with vultures drops they wont delete all the time when i pick them up 

 

 

 Quick demo of issue

 

i noticed you never had this in your vid so was wondering wtf have i done 

 

 

Edit:

 

ok so i tried to repeat the error i copied all of the perk folders and scripts over again recompiled linked etc and i get this 

 

********************************************************************************

UNRECOVERABLE ERROR:

^1SCRIPT ERROR: No generated data for 'scripts/zm/_hb21_zm_ai_napalm.gsc'

ERR(6E) scripts/zm/_hb21_zm_ai_napalm.gsc (1210,0) : Compiler Internal Error : Unresolved external 'hb21_zm_utility::disable_ai_pain'

 

 

 

Linker will now terminate.

********************************************************************************

 

then i downloaded the new Napalm 3.0.1

 

dragged all the files over as per instructions and the error has gone as it did b4 so is it a conflict with a script in the perks ??

 

still after testing again the issue with the Vulture drops is there ??

Reply #107 on 1518548313
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D-2-K

Cool video tut    I got an error about the napalm zombie after installing these so i copied over all the napalm stuff again and the error went away however im getting a small issue with vultures drops they wont delete all the time when i pick them up       Quick demo of issue   i noticed you never had this in your vid so was wondering wtf have i done      Edit:   ok so i tried to repeat the error i copied all of the perk folders and scripts over again recompiled linked etc and i get this    ******************************************************************************** UNRECOVERABLE ERROR: ^1SCRIPT ERROR: No generated data for 'scripts/zm/_hb21_zm_ai_napalm.gsc' ERR(6E) scripts/zm/_hb21_zm_ai_napalm.gsc (1210,0) : Compiler Internal Error : Unresolved external 'hb21_zm_utility::disable_ai_pain'       Linker will now terminate. ********************************************************************************   then i downloaded the new Napalm 3.0.1   dragged all the files over as per instructions and the error has gone as it did b4 so is it a conflict with a script in the perks ??   still after testing again the issue with the Vulture drops is there ??

 the error is coz you installed the perks after the napalm

 

get the hb21 utility script from the napalm again, theres extra code in it

 

 

i did notice a issue with the vulture drops during my video, im on it

 

i know what it is, i fixed it already - then when i had to take v2.1.0 back down and fix it, the other fix was lost. Basically im having to identify and redo anything from the 2.1.0 changelog as it got overwritten back

 

When i reupload the perks ill add the other code in to that utility


HarryBo21's BO3 Perks v2.2.1
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FX Library v1.0.2
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Black Ops 3 Gun Pack v2.4.1
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Black Ops 3 Napalm Zombie v3.0.1
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Black Ops 3 Shrieker Zombie v3.0.1
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Reply #108 on 1518548733
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cool man cheers Harry cool.png

Reply #109 on 1518562593
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v2.1.2

 

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v2.1.2
----------------------------
* Fixed issues with Vulture Aid drops not dissapearing
* Added extra logic to the HB21 utility thats used in my other downloads to prevent people overwriting the later file with its predecessor

HarryBo21's BO3 Perks v2.2.1
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FX Library v1.0.2
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Black Ops 3 Gun Pack v2.4.1
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Black Ops 3 Napalm Zombie v3.0.1
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Black Ops 3 Shrieker Zombie v3.0.1
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Reply #110 on 1518626902
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Hi Harry the bloody pest here again :) may have found another bug with the perks 

Everything works as it should when you purchase the perks normally as shown Here

But if perks are obtained Via Nates Perk-a-holic EE and assuming the Gobblegum (which i did not try) the additional stink icon and Mule Kick glow dont line up with their corresponding icons as shown here

 

Ive tested this via running the map from the tools and launching the map by running game first and selecting it in the menu the reason for this is i had different results when launched from tools Vuture stink was fine in every test

this is why i say may have found a bug or I've screwed something up 

 

Any thoughts bud

Reply #111 on 1518650142
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I did worry that might happen, I made a delayed hud thing, worked for who’s who. 

 

Will look one day, no pc for a while


HarryBo21's BO3 Perks v2.2.1
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FX Library v1.0.2
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Black Ops 3 Gun Pack v2.4.1
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Black Ops 3 Napalm Zombie v3.0.1
LINK TO MODME POST
Black Ops 3 Shrieker Zombie v3.0.1
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Reply #112 on 1518653201
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Harry Bo21

I did worry that might happen, I made a delayed hud thing, worked for who’s who.    Will look one day, no pc for a while

 

 

Cool man Just thought it best to let you know 

Reply #113 on 1518784067
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Awesome job as always! I really appreciate the hard work you put into everything you do for the community!

Reply #114 on 1518792813
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Thanks bro, you’re welcome


HarryBo21's BO3 Perks v2.2.1
LINK TO MODME POST
FX Library v1.0.2
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Black Ops 3 Gun Pack v2.4.1
LINK TO MODME POST
Black Ops 3 Napalm Zombie v3.0.1
LINK TO MODME POST
Black Ops 3 Shrieker Zombie v3.0.1
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Reply #115 on 1519425659
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UNRECOVERABLE ERROR:

^1SCRIPT ERROR: No generated data for 'scripts/zm/_zm_perk_quick_revive.gsc'

ERR(6E) scripts/zm/_zm_perk_quick_revive.gsc (91,1) : Compiler Internal Error : Uninitialized local variable 'quick_revive_level_use_perk'

 

Someone can help?

 

It was working find, but I did import the animated custom shader from rudy's (idk if it's for tht) and it says this error. 

 

Whatever nice work!

 

 

Reply #116 on 1519448674
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the animated perk shaders are for wordogs perks it tells you in the instructions "PREREQUISITE - WARDOGS SHADER ADDON"

 

 

remove any gts that came with it (been so long since ive used them cant remember if it has one) and copy over Harry's perks again you may just need the folder that goes into yourmapname but ide copy over everything just to be sure 

 

 

 

Edit : so i checked to see if i still had this on my backup drive and i do so do this 

 

goto your bo3 root 

 

goto share/zone_source delete the folder called rudyspg

then go back to root and into  source_data delete folder called rudy's_shaders

then go back to root and into  texture_assets delete folder called rudy's_shaders

 

now goto usermaps yourmapname scripts delete folder called wardog 

 

the other files in the folder zm should be over written by copying harry's folder over again when it tells you to over write say yes so that it replaced all the .gsh files from rudys's versions back to harry's 

 

Edit 2.0 lolz 

 

make sure to remove

 

//-----Rudy's BO2 Anim Perk Shaders-----
include,rudyspg\bo2_anim_shaders

from your zone file 

 

Reply #117 on 1519464084
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D-2-K

the animated perk shaders are for wordogs perks it tells you in the instructions "PREREQUISITE - WARDOGS SHADER ADDON"     remove any gts that came with it (been so long since ive used them cant remember if it has one) and copy over Harry's perks again you may just need the folder that goes into yourmapname but ide copy over everything just to be sure        Edit : so i checked to see if i still had this on my backup drive and i do so do this    goto your bo3 root    goto share/zone_source delete the folder called rudyspg then go back to root and into  source_data delete folder called rudy's_shaders then go back to root and into  texture_assets delete folder called rudy's_shaders   now goto usermaps yourmapname scripts delete folder called wardog    the other files in the folder zm should be over written by copying harry's folder over again when it tells you to over write say yes so that it replaced all the .gsh files from rudys's versions back to harry's    Edit 2.0 lolz    make sure to remove   //-----Rudy's BO2 Anim Perk Shaders----- include,rudyspg\bo2_anim_shaders from your zone file   

 men I'm new on this comunitty and I love it, thanks you! is working now :DD

Reply #118 on 1519473266
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Yea the animated shaders won’t work on lui - coz lui uses “images” not “materials”


HarryBo21's BO3 Perks v2.2.1
LINK TO MODME POST
FX Library v1.0.2
LINK TO MODME POST
Black Ops 3 Gun Pack v2.4.1
LINK TO MODME POST
Black Ops 3 Napalm Zombie v3.0.1
LINK TO MODME POST
Black Ops 3 Shrieker Zombie v3.0.1
LINK TO MODME POST
Reply #119 on 1519913805
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Perks version 2.1.3 is now live

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v2.1.3
----------------------------
* Fixed typo in Speed Cola that was causing Der Wunderfizz to have a undefined perk in its queue
* Large fix for pause perk functionality and hud tracking which will resolve any errors with the mis-aligned hud effects like with Vulture Aid
* Added a optional alternate Who's Who vision file thats a little darker, you can swap to this by enabling it in the gsh
* Fixed Treyarch's Der Wunderfizz not properly checking if players are at their unique perk limit or no other perks in the map to obtain
* Fixed a few more Developer mode errors that turned up

HarryBo21's BO3 Perks v2.2.1
LINK TO MODME POST
FX Library v1.0.2
LINK TO MODME POST
Black Ops 3 Gun Pack v2.4.1
LINK TO MODME POST
Black Ops 3 Napalm Zombie v3.0.1
LINK TO MODME POST
Black Ops 3 Shrieker Zombie v3.0.1
LINK TO MODME POST