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Harry Bo21 WaW Perks v5.2.0
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Topic created on 1503294533
Reply #30 on 1504525528
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meepmeep

Tmo516 meepmeep I'm happy to see a trusted face back :D welcome back.    When upgrading from the harry bo 5.1.0 to 5.2.0, the following up error comes.    ''cant find origins heroes.csg ''    Should i keep the packed iwi of the 5.1.0 ? or replacing every single perk and pap and adding the pre edited scripts?    greettzz koffie.   hmm i didn't have this issue did you add this to your launcher   // TRANZIT POWER SWITCH =============xmodel,bo2_p6_zm_buildable_pswitch_bodyxmodel,bo2_p6_zm_buildable_pswitch_leverxmodel,bo2_p6_zm_buildable_pswitch_hand// etc etc etc... shorted for quote         You mean where we add normal the origins hud? like this?   ''// Edited LastStand For Deep Water Like Sumpfrawfile,maps\_laststand.gsc// Edited For Developer_Scriptrawfile,maps\_debug.gscmenufile,ui/main.menumenufile,ui/hud_origins.menu''        ''edit - Yes, i needed to place those things in the csv file. I didnt know that, thought everything was just drag and drop. My apologies, sometimes i need to get extra information before i get it how to do it cuz of autism.''   @harry, could you tell me where i can find the scriptpart to disable the massive amount of points? Also, there is no ''points hud'' shown?   cheers and a happy weekend.   

 all options are at the top of the perk script - turn debug off

as for others saying that file is missing

 

you clearly havent downloaded the latest version i put up like i said


and mptype is used to replace the character models for players, i assume in "mp" coz youd only ever see them in "multiplayer modes"


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Reply #31 on 1504596255
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I had the files indeed, i just needed to add the whole text file to mod.csv ( cuz i thought u still did it with the ff file and iwd textures. but ofc, as i know now that this was all the included ''raw files'' ( please correct me if i am wrong ) that u have added now. 

 

As i used your demo map, the 3th teleporter doenst teleport. only activates for connection to the mainframe. ( bashing F like a madman didnt do anything )

 

Also, i see 2 other nodes. a whoiswho and a distraction thing? Should i copy these in each zone or just leaving them at the start zone?

 

cheers and a happy upcoming day ahead ^^

Reply #32 on 1504604574
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meepmeep

I had the files indeed, i just needed to add the whole text file to mod.csv ( cuz i thought u still did it with the ff file and iwd textures. but ofc, as i know now that this was all the included ''raw files'' ( please correct me if i am wrong ) that u have added now.    As i used your demo map, the 3th teleporter doenst teleport. only activates for connection to the mainframe. ( bashing F like a madman didnt do anything )   Also, i see 2 other nodes. a whoiswho and a distraction thing? Should i copy these in each zone or just leaving them at the start zone?   cheers and a happy upcoming day ahead ^^

 what teleporter?

 

and place them scattered about, just make sure there is always one a zombie can path to, or itll bug out

 

and yes the rules have changed so now we can share raw, so i have given that out. Its better for you guys in a lot of ways


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Reply #33 on 1504612518
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Harry Bo21

meepmeep I had the files indeed, i just needed to add the whole text file to mod.csv ( cuz i thought u still did it with the ff file and iwd textures. but ofc, as i know now that this was all the included ''raw files'' ( please correct me if i am wrong ) that u have added now.    As i used your demo map, the 3th teleporter doenst teleport. only activates for connection to the mainframe. ( bashing F like a madman didnt do anything )   Also, i see 2 other nodes. a whoiswho and a distraction thing? Should i copy these in each zone or just leaving them at the start zone?   cheers and a happy upcoming day ahead ^^  what teleporter?   and place them scattered about, just make sure there is always one a zombie can path to, or itll bug out   and yes the rules have changed so now we can share raw, so i have given that out. Its better for you guys in a lot of ways

 

the ''example_map.map file u have included, the 3th one ( listed as teleporter number 2 at the most end of the buyable door. ) 

 

 

''and place them scattered about, just make sure there is always one a zombie can path to, or itll bug out''

 

This means one each zone? or could it be more? just to be sure for me. i'm trowing away maps cuz of lack of skill.

 

''the rules have changed so now we can share raw, so i have given that out. Its better for you guys in a lot of ways''

 

Well, if i can be honist... i like the premade stuff more then all the files instead because then i just know it would work because of my lack of knownledge or it gets patched when u had a fix ready. But thats my opinion ofc. 

 

cheers

 

 

Reply #34 on 1504612754
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meepmeep

Harry Bo21 meepmeep I had the files indeed, i just needed to add the whole text file to mod.csv ( cuz i thought u still did it with the ff file and iwd textures. but ofc, as i know now that this was all the included ''raw files'' ( please correct me if i am wrong ) that u have added now.    As i used your demo map, the 3th teleporter doenst teleport. only activates for connection to the mainframe. ( bashing F like a madman didnt do anything )   Also, i see 2 other nodes. a whoiswho and a distraction thing? Should i copy these in each zone or just leaving them at the start zone?   cheers and a happy upcoming day ahead ^^  what teleporter?   and place them scattered about, just make sure there is always one a zombie can path to, or itll bug out   and yes the rules have changed so now we can share raw, so i have given that out. Its better for you guys in a lot of ways   the ''example_map.map file u have included, the 3th one ( listed as teleporter number 2 at the most end of the buyable door. )      ''and place them scattered about, just make sure there is always one a zombie can path to, or itll bug out''   This means one each zone? or could it be more? just to be sure for me. i'm trowing away maps cuz of lack of skill.   ''the rules have changed so now we can share raw, so i have given that out. Its better for you guys in a lot of ways''   Well, if i can be honist... i like the premade stuff more then all the files instead because then i just know it would work because of my lack of knownledge or it gets patched when u had a fix ready. But thats my opinion ofc.    cheers    

 didnt even realize teleporters were in there - but they will be the stock der riese ones if so

 

as for the POIs - more is better, as many as you want just dont have "too few" - eg if you dont place one in spawn, and for some reason they need to path to one and you havent opened doors, the script will fail

 

and yea maybe its good for you then, you can remake the FF yourself tho using the raw. Other people "always" have problems installing the FF ones and they dislike that the cant remove things from it. FF mean all or nothing, raw means you can pick and choose


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Reply #35 on 1504689110
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thanks for this man, you gonna update the pack or are you done with waw?

Reply #36 on 1504689967
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Zombiemodder23

thanks for this man, you gonna update the pack or are you done with waw?

 i will finish the last bugs im aware of as and when i have time


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Reply #37 on 1504701052
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Nice that you uploaded it Harry! Thank you!

 

But when I had the 5.1.0 version I have found these bugs.

- Origins Hud does not show special grenades such as monkey bombs and molotov cocktails.

- Zombies need a distraction point otherwise lagg? (Not 100% sure if that cause the problem)

- Insane amount of lagg when reviving a teamplayer. (I think you fixed it but just to be sure).

- When a teamplayer dies with Tombstone and dies after reviving again the hud will stay forever and 

can buy the perks again. The problem is that, that player can see all the perk shaders double. 

 

 

The rest is fixed as I can see in the change log well done!

 

 

Reply #38 on 1504825283
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Tmo516

why does this keep happening whenever i try and port a weapon?

 

In the future please use code blocks when posting logs/code, I've done it for you this time. smile.png


Please do not DM me with help questions other than forum or a bug with something I have released

Reply #39 on 1506122492
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now all the issues are fixed the perks are 10/10

 

you did a FANTASTIC JOB with this harry

Reply #40 on 1506306897
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when i launch the map its says that the fxanim_zom_tomb_packapunch_pc7_anim is not defined in animtrees pack_a_punch

Reply #41 on 1506370908
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IIIconradIII

when i launch the map its says that the fxanim_zom_tomb_packapunch_pc7_anim is not defined in animtrees pack_a_punch

 

 

download this

 

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Reply #42 on 1506428310
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TMO u r a great human thankyou so much but now may i ask, how wud i fix my points they dont show on the hud

Reply #43 on 1506452637
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ill fix that when i get time


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Reply #44 on 1506457469
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Harry Bo21

ill fix that when i get time

 its a good thing you said that because i wouldn't know how to fix that you may be waiting a while though IIIconradIII

 

but as harry said to me

 

as i told you, im working 10  hours a day and walking 3 more, every day

 

be patient

 

the bold words is what harry said to me