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[WIP] Project Elemental
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Topic created on 1499181166
Original post
Modme User
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Project Elemental



The sequel to Hanoi that nobody expected or wanted. Anyways, this map will be somewhat similar to Origins (hopefully not that broken). I will try to make enjoyable to everyone so I will be listening to your suggestions.

Story:

[Spoilers] Show / Hide
Our four heroes used the teleporter in Hanoi and got theirselves in the middle of a jungle. After some aimless searching they find a huge research centre hidden in the middle of nowhere. They soon realize that the events in Hanoi were just the tip of the iceberg. And it seems like Richtofen knew this all along.

 

 

Planned Features:
-Origins styled elemental wonder weapons (not the staffs). Each "weapon" works a bit differently. Upgrading them will change their effects so you have even more ridiculous ways to kill zombies. There will probably be other wonder weapons as well.
-Power is turned on using generators. There will be a total of 4 in the map. They are similar to the origins ones but once activated they can't shut down.
-Weapons from various game titles: BO1, BO2, Ghosts, BO3 DLC etc., and a possibly weapons from non-cod games, for example Battlefield series. (Listed games are the ones I can port weapons from. Guns from other games, for example mw2, mw3, aw, would be great if someone is willing to share them)
-Huge Easter Egg for you to solve.
-Multiple Boss Zombies. Some are round based, some spawn when you make progress. There will also be a final boss battle similar to other bo3 maps.
-Customizable game options: Options to choose different gamemodes and game options, such as Classic (no easter eggs, or objectives, all weapons accessable through mystery box) (Not sure if this this is possible/how it would work in BO3)
-Big map layout: The map has five sections. Each section has it's own objectives to complete in order to progress with the easter egg. There will also be multiple ways to move from one place to another so these sections wont just be dead ends.

Planned map layout (and current progress)


That's pretty much it. If you have any ideas or requests, leave them in the comments.

Videos:

 

Reply #1 on 1499215573
Modme User
62 wins

If you need help with scripting (which it looks like you need a lot of, based on your planned features) I could help. I've already made an Origins-similar generator script that can't get turned off. Some of the other stuff on there will require a lot of work on your part though, such as making custom wonder weapons, as you're gonna need your own models, anims, and FX first.


Reply #2 on 1499250669
Modme User
2 wins

Abnormal202

If you need help with scripting (which it looks like you need a lot of, based on your planned features) I could help. I've already made an Origins-similar generator script that can't get turned off. Some of the other stuff on there will require a lot of work on your part though, such as making custom wonder weapons, as you're gonna need your own models, anims, and FX first.

 If you could help with the generators that would be great!

 

As for the other features I'm well aware that they are hard and time consuming to create. Currently I have only few of the wonder weapons scripted so making this map is going to take a while.

Reply #3 on 1499251760
Modme User
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nice job man, the map looks good and the features will be great!!! KEEP UP THE GOOD WORK 

Reply #4 on 1501695216
Modme User
2 wins

Update Time!

 

New areas and first ported weapon(normalmap fixed already, no need to comment on that).

 

Also first boss zombie is almost ready. You can expect to see him soon if I get through all syntax errors...

Reply #5 on 1509745047
Modme User
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Been awhile since the last update:

Some script related updates coming soon!

Reply #6 on 1518554194
Modme User
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Long time no update. Anyways, here's one of the elemental weapon of the map:

And updated spawn room:

 

 

Also if anyone is interested in helping me, I would appreciate if someone could share MOTD afterife hand anims. Anyone helping will be credited properly and will access the beta test of the map.

 

Map is still fairly early in developement so don't expect a release soon.

Reply #7 on 1525509623
Modme User
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Some new areas:

[Spoilers] Show / Hide

Image quality suck for some reason, idk why


Overall map info:
Map layout is about 80% done, but still needs alot of detail and proper lighting

Scripting:
An afterlife system may be implemented. Currently about 20% done, we'll see how things go.
Other scripted features (some already done, others are WIP) include digsites, elemental weapons and custom traps. Any other requests will be taken into consideration

Weaponry:
Similarly to Origins, wall weapons will fit the time period of the map (so mainly BO1 and WWII weapons)
Box weapons are more modern (many weapons are from Ghosts)

Any feedback is appreciated!

Reply #8 on 1526216717
Modme User
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Afterlife

Still need to:

-Set up proper viewhands and body models
-Create proper hud effects and vision
-Figure out why grenade physics don't return back to normal (I use SetPlayerGravity() for the jumping)
-Set up proper anims and models (I don't have them so need help)
-Some other script fixes