Modme

New content platform in the works!
ProRevenge's Gun Ports for BO3
Viewed 5603 time(s)
Topic created on 1491767890
Reply #60 on 1499862184
Modme User
23 wins

andmorais18

For some reason I cannot PAP the m1911, but the other guns just work 100% perfectly! Awesome work dude, thank you a lot! And another question, do you know which number is the Dark Matter came to use it as PAP?   level.pack_a_punch_camo_index = 86;level.pack_a_punch_camo_index_number_variants = 1;   I'm trying to find it :/

 There is a list of the camo table numbers somewhere on the site, I'm unsure where though


And about the M1911, you've added something wrong, make sure you follow the readme exactly


Mapper and Weapon Porter, I try and keep my work to the highest standard and release what I can for the community to use :D - Pro
Reply #61 on 1499875118
Modme User
3 wins

andmorais18

For some reason I cannot PAP the m1911, but the other guns just work 100% perfectly! Awesome work dude, thank you a lot! And another question, do you know which number is the Dark Matter came to use it as PAP?   level.pack_a_punch_camo_index = 86;level.pack_a_punch_camo_index_number_variants = 1;   I'm trying to find it :/

 It's 17

Reply #62 on 1500118091
Modme User
23 wins

15/07/2017 Update:

 

Added the Ray Gun Mark II port :D

 

The weapon features section pretty much covers it all, but its fully functional with a full set of FX, took me close to 3 days to do but here it is :)


Mapper and Weapon Porter, I try and keep my work to the highest standard and release what I can for the community to use :D - Pro
Reply #63 on 1500149698
Modme User
3 wins

ProRevenge

15/07/2017 Update:   Added the Ray Gun Mark II port :D   The weapon features section pretty much covers it all, but its fully functional with a full set of FX, took me close to 3 days to do but here it is :)

 Wow dude, you are amazing. Thank you so much for the Mk2!!! keep up the good work

Reply #64 on 1500172852
Modme User
3 wins

Do you think you can port the An94 from bo3's latest update. If you can that would be amazing, but obviously you do not have to, its just a request. But thanks again for the ports you release, they are amazing and keep up the great work!!!

Reply #65 on 1500223400
Modme User
6 wins

Noah Gamerscore

Do you think you can port the An94 from bo3's latest update. If you can that would be amazing, but obviously you do not have to, its just a request. But thanks again for the ports you release, they are amazing and keep up the great work!!!

 He's currently working on it.


Inexperienced - but I've got some stuff figured out...
Reply #66 on 1500231244
Modme User
23 wins

16/07/17 Update:

 

Added the AN-94 Download - I know they renamed it to something else for BO3 but I used its authentic name, if you want to change it to the BO3 name its easy enough to do so in the GDT


Mapper and Weapon Porter, I try and keep my work to the highest standard and release what I can for the community to use :D - Pro
Reply #67 on 1500231655
Modme User
3 wins

ProRevenge

16/07/17 Update:   Added the AN-94 Download - I know they renamed it to something else for BO3 but I used its authentic name, if you want to change it to the BO3 name its easy enough to do so in the GDT

 wow that was insanely quick. Thank you so much man!!! Love the ports and keep up the good work!!

Reply #68 on 1500236069
Modme User
20 wins

If you don't mind me asking, where are the weapon sounds located in BO3, like the fire sound, reload, etc. Like what file(s) do you find them in?


---{ AGC's BO3 Releases }---
AGC's Black Ops 2 Shader Pack! - http://modme.co/index.php?view=topic&tid=629
AGC's Origins HUD! - http://modme.co/index.php?view=topic&tid=1022
AGC's Round Sounds! - http://modme.co/index.php?view=topic&tid=1444

---{ AGC's BO3 Tutorials }---
Fix Custom Weapons Not Going Into The Box! - http://modme.co/index.php?view=topic&tid=696
Reply #69 on 1500236760
Modme User
23 wins

in the directory with all the SABS/SABL files, I think its zone/snd, look for mp_common, the one that's about 450MB is for stock gun sounds, and mp_common the one that's about 72MB, has DLC gun sounds


Mapper and Weapon Porter, I try and keep my work to the highest standard and release what I can for the community to use :D - Pro
Reply #70 on 1500236898
Modme User
20 wins

ProRevenge

in the directory with all the SABS/SABL files, I think its zone/snd, look for mp_common, the one that's about 450MB is for stock gun sounds, and mp_common the one that's about 72MB, has DLC gun sounds

 Thanks so much. I tried looking in so many files for them and could not find them for the life of me lol.


---{ AGC's BO3 Releases }---
AGC's Black Ops 2 Shader Pack! - http://modme.co/index.php?view=topic&tid=629
AGC's Origins HUD! - http://modme.co/index.php?view=topic&tid=1022
AGC's Round Sounds! - http://modme.co/index.php?view=topic&tid=1444

---{ AGC's BO3 Tutorials }---
Fix Custom Weapons Not Going Into The Box! - http://modme.co/index.php?view=topic&tid=696
Reply #71 on 1500313484
Modme User
0 wins

Electric effect on the back prongs when you shoot the Mark II?

Reply #72 on 1500321298
Modme User
23 wins

HeX_Reapers

Electric effect on the back prongs when you shoot the Mark II?

 Thats not a thing in any iterations of the Mark 2?


Mapper and Weapon Porter, I try and keep my work to the highest standard and release what I can for the community to use :D - Pro
Reply #73 on 1500322041
Modme User
5 wins

ProRevenge

HeX_Reapers Electric effect on the back prongs when you shoot the Mark II?  Thats not a thing in any iterations of the Mark 2?

 Yeh it's on the ZC version Pro.

Reply #74 on 1500322301
Modme User
23 wins

steviewonder87

ProRevenge HeX_Reapers Electric effect on the back prongs when you shoot the Mark II?  Thats not a thing in any iterations of the Mark 2?  Yeh it's on the ZC version Pro.

 I had no idea of this, never noticed it in gameplay, Either way it probably wont be coming to my version since itll require script to work I think


Mapper and Weapon Porter, I try and keep my work to the highest standard and release what I can for the community to use :D - Pro