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ProRevenge's Gun Ports for BO3
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Topic created on 1491767890
Reply #15 on 1492520341
Modme User
1 wins

Scobalula

lightningplayz23 How does one port a weapon from mp b/c every time i try to the anims don't play right.   Export a pair of BO3 Viewhands and bind them. Pull on the gun's model you want to use with mag, etc. attached. Attach it to the rig. Then do everything as normal.   If you need anymore assistance please make a separate thread.

 OK thanks man!!! this helped alot. grin.png

 

Reply #16 on 1492549353
Modme User
8 wins

Could you port the kar98k, gewehr43, and m1 garand? I don't care what game they're from, preferably the newest version of them tho. If you got time

Reply #17 on 1495569496
Modme User
20 wins

Apologies for not updating this in forever, I have been extremely busy with University work and other commitments, however I will be resuming gun ports very soon when I'm home for summer

 

I have the BO1 KS23 almost finished, so expect that the next time I'm home


I also plan to port the new AK74U and M1911 from BO3 to ZM as soon as possible, since these weapons are zombies fan favourites

 

I will next be home around the 28th/29th, so expect to see some gun releases, including M1911 and AK74U around that time, as usual, They will be top quality as good as I can get, using every official stat :D


Mapper and Weapon Porter, I try and keep my work to the highest standard and release what I can for the community to use :D - Pro
Reply #18 on 1495987740
Modme User
20 wins

Updated with KS-23 Release, let me know if it has any issues, I tested it thoroughly.

Coming next is the BO3 M1911 :)


Mapper and Weapon Porter, I try and keep my work to the highest standard and release what I can for the community to use :D - Pro
Reply #19 on 1496022891
Modme User
27 wins

ProRevenge

Updated with KS-23 Release, let me know if it has any issues, I tested it thoroughly. Coming next is the BO3 M1911 :)

 Will it come with Mustang and Sally?


Stay frosty.


Reply #20 on 1496055845
Modme User
20 wins

Frost Iceforge

ProRevenge Updated with KS-23 Release, let me know if it has any issues, I tested it thoroughly. Coming next is the BO3 M1911 :)  Will it come with Mustang and Sally?

 Im hoping too, but not for a couple weeks since I'm back off to Uni for a while to see some friends.

If there is a decent tutorial for doing BO3 Dual Wield ports I will for sure do M&S, I can use Harry's Sallies weaponfile as a base to work with for the actual settings (He will be credited ofc) and then slot in the BO3 Model, anims and sounds etc


Mapper and Weapon Porter, I try and keep my work to the highest standard and release what I can for the community to use :D - Pro
Reply #21 on 1497374880
Modme User
20 wins

Updated with M1911 and Sallies release from BO3 :)


Mapper and Weapon Porter, I try and keep my work to the highest standard and release what I can for the community to use :D - Pro
Reply #22 on 1497654221
Modme User
1 wins

I wish i could get the fx from levelcommon to link to a mod, that way i could use your fantastic Mustang & Salley :-(

 

Still, your other ports are great! Keep up the good work!

Reply #23 on 1497661942
Modme User
0 wins

can you make the AK-74u and the Ballistic Knife too ?

Reply #24 on 1497717366
Modme User
0 wins

Can i get a working version of the stakeout from bo1 please :)

Reply #25 on 1497867821
Modme User
2 wins

Hey for some reason I cant hear any sounds from the M1911, and I did what the instructions told me to do. What should I do? 

btw the gun looks amazing. Thanks again :)

Reply #26 on 1497889754
Modme User
15 wins

Noah Gamerscore

Hey for some reason I cant hear any sounds from the M1911, and I did what the instructions told me to do. What should I do?  btw the gun looks amazing. Thanks again :)

 Check and see if there are any errors within the user_aliases.csv file


My Releases:
itznvy's weapon ports-http://aviacreations.com/modme/index.php?view=topic&tid=1571&page=1#lastpost

John Burnette's weapons- http://aviacreations.com/modme/index.php?view=topic&tid=1490

Jia909 wallbuys- http://aviacreations.com/modme/index.php?view=topic&tid=1272
Reply #27 on 1497916048
Modme User
2 wins

itznvy

Noah Gamerscore Hey for some reason I cant hear any sounds from the M1911, and I did what the instructions told me to do. What should I do?  btw the gun looks amazing. Thanks again :)  Check and see if there are any errors within the user_aliases.csv file

 I don't see anything wrong with my user_aliases file. it looks fine, and my template_mod file for the user_aliases has the whole template set up. this is my template btw

UIN_MOD,,,,,grp_menu,86,86,,,,,,,,2,oldest,,,0,0,100,100,0,1,2d,,,,,,0,,front,,,,,,,,,,,,,,,,,,,,no,,bus_ui,,,yes,,snp_never_duck,,,
WPN_SHOT_PLR,,,,,grp_weapon,100,100,,,,,,,,2,oldest,,,0,0,90,90,0.25,1,2d,,,,,,100,,wpn_all,,,,,,,no,,,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_1p_shot,,,
WPN_ACT_PLR,,,,,grp_weapon,100,100,,,,,,,,3,oldest,,,0,0,90,90,0.25,1,2d,,,,,,100,,wpn_fnt,,,,,,,no,,,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_1p_act,,,
WPN_RING_PLR,,,,,grp_weapon,100,100,,,,,,,,3,oldest,,,0,0,90,90,0.25,1,2d,,,,,,100,,wpn_fnt,,,,,,,no,,,,,,ringoff_plr,outdoor,,yes,,,,,,bus_fx,,,,,snp_wpn_1p,,,
WPN_PLR_FLUX_L,,,,,grp_weapon_decay_3p,96,97,50,1800,,rcurve2,,,,3,oldest,,,-200,200,20,90,0.25,1,3d,,,pitch,,,0,,,,,,,,,no,left_shot,2000,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_1p,,,
WPN_PLR_FLUX_R,,,,,grp_weapon_decay_3p,96,97,50,1800,,rcurve2,,,,3,oldest,,,-200,200,20,90,0.25,1,3d,,,pitch,,,0,,,,,,,,,no,right_shot,2000,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_1p,,,
WPN_RELOAD_PLR,,,,,grp_weapon,100,100,,,,,,,,,,,,-88,84,70,70,0.25,1,2d,,,,,,88,,,,,,,,,,,,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_1p,,,
WPN_SHOT_NPC,,,,,grp_weapon_3p,100,100,500,4000,5000,rcurve3,rcurve2,,,10,priority,3,oldest,-100,100,40,90,0.25,1,3d,,,pitch,,,100,,,,,,,,,no,,,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_3p,,,
WPN_ACT_NPC,,,,,grp_weapon_3p,1,1,250,750,1000,rcurve2,rcurve1,,,10,priority,3,oldest,-100,100,40,90,0.25,1,3d,,,pitch,,,90,,,,,,,,,no,,,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_3p,,,
WPN_DIST_NPC,,,,,grp_weapon_decay_3p,99,99,1200,20000,25000,cos,,sin,,10,priority,3,oldest,-100,100,40,90,0.25,1,3d,,,pitch,,,100,,,,,,,,,no,,,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_3p_decay,,,
WPN_NPC_FLUX_L,,,,,grp_weapon_decay_3p,96,97,50,1800,,rcurve1,,,,,,8,oldest,-200,350,20,90,0.25,1,3d,,,pitch,,,0,,,,,,,,,no,left_shot,3000,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_3p_decay,,,
WPN_NPC_FLUX_R,,,,,grp_weapon_decay_3p,96,97,50,1800,,rcurve1,,,,,,8,oldest,-200,350,20,90,0.25,1,3d,,,pitch,,,0,,,,,,,,,no,right_shot,3000,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_3p_decay,,,
WPN_PAP_SHOT_PLR,,,,,grp_weapon,100,100,,,,rcurve3,,,,1,oldest,,,0,0,90,90,0.25,1,2d,,,,,,100,,wpn_all,,,,,,,no,,,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_1p_shot,,,
WPN_PAP_SHOT_NPC,,,,,grp_weapon_3p,98,98,150,2500,,rcurve2,rcurve2,,,10,priority,3,oldest,-100,100,50,90,0.35,1,3d,,,pitch,,,100,,,,,,,,,no,,,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_3p,,,
WPN_PAP_FLUX_L,,,,,grp_weapon_decay_3p,95,95,50,1800,,rcurve2,,,,4,priority,,,-34,34,90,90,0.25,1,3d,,,pitch,,,94,,,,,,,,,no,left_shot,4000,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_1p,,,
WPN_PAP_FLUX_R,,,,,grp_weapon_decay_3p,95,95,50,1800,,rcurve2,,,,4,priority,,,-34,34,90,90,0.25,1,3d,,,pitch,,,94,,,,,,,,,no,right_shot,4000,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_1p,,,

Not sure what is going on. Thanks again for helping me out btw.

 

Mod note: please enclose large batches of code or CSV or similar in a code block, as per Rule 1. - Koan

Reply #28 on 1497926419
Modme User
15 wins

hm. weird it worked for me. Have you tried relinking? maybe check if somethings up with the szc file maybe?


My Releases:
itznvy's weapon ports-http://aviacreations.com/modme/index.php?view=topic&tid=1571&page=1#lastpost

John Burnette's weapons- http://aviacreations.com/modme/index.php?view=topic&tid=1490

Jia909 wallbuys- http://aviacreations.com/modme/index.php?view=topic&tid=1272
Reply #29 on 1497929889
Modme User
2 wins

itznvy

hm. weird it worked for me. Have you tried relinking? maybe check if somethings up with the szc file maybe?

 ya its still not working for me. I'm using the bo3 firing sounds if that helps any.